Adobe has entered the learning management system market with the introduction of Adobe Captivate Prime. The company has also released an updated version of Captivate, its e-learning authoring tool.
Hobsons has introduced a game-based learning platform designed to personalize test preparation for students.
The same organization that challenges students to compete in cyber-security competitions now wants to help younger students learn cyber-security.
High school students in the state of Georgia will test out a program that combines what subjects they do well in, what their interests are, and what kinds of jobs fit that intersection to help them find an academic or job direction.
Balefire Labs has added support for 12 new languages to its educational app and game reviews.
"When you have a platform that kids absolutely love — parents can't peel them away from it — and when it's one that can also be used to provide bona fide educational experiences, it would have been criminal of us not to use it," according to Aaron E. Walsh, founding director of the Immersive Education Initiative.
A group of about 100 K-12 teachers has completed a week-long summer institute, dubbed Scalable Game Design, at the University of Colorado Boulder focused on using game design to teach computer science.
The United States Department of Health and Human Services recommends that children participate in at least an hour of "moderate to vigorous" physical activity every day. Research from the University of Tennessee, Knoxville suggests that playing video games could be a decent substitute for more standard outside activities.
This list of online resources is by no means 100 percent comprehensive, but it’s a great place to get started for teachers exploring the Counting and Cardinality domain of the Common Core State Standards.
A half-dozen students in Washington are learning computer science skills at the local headquarters of a game developer.