Esports in K–12: Articles & Resources


6 Technologies That Will Change Education

Over the next five years, six technologies will have a profound impact on teaching and learning--and some are already beginning to have an impact.

Electric Company, Verizon Foundation Partner To Provide Free Resources

The Electric Company and Verizon have partnered to provide free educational games, printable activities, and videos for students and educators through Thinkfinity.org.

New Orleans Charter Schools Add DimensionU to Curriculum

The Algiers Charter Schools Association in New Orleans has added the DimensionU Learning System to the mathematics and literacy curriculum of its nine schools.

Scholastic To Launch Teen Reading Initiative

This spring Scholastic will launch This is Teen, an initiative to connect teens to authors and create an online community of readers.

Knowledge Adventure Takes Blaster Multiplayer Math Game Online

Gaming software publisher Knowledge Adventure has relaunched its Blaster line of educational games with an online version of the multiplayer title Math Blaster, previously only available as site software.

Drill Down: Gaming in Education

Incorporating video or online games into instructional activities continues to gain acceptance, as game makers produce increasingly sophisticated products--such as virtual world environments that pose many benefits for teaching and learning.

Math Gaming Tournament Gathers Steam

Tabula Digita reported this week that more than 3,500 students have already signed up for its nationwide educational math gaming tournament that runs now through May 2011. Signups are still available for elementary and middle school students, who will be eligible to compete for scholarship funds, electronics, and other prizes totaling more than $60,000.

Tabula Digita Launches Video Game Tourney with Scholarship Prizes

Tabula Digita, maker of the DimensionU Learning System and its DimensionM math-based action video game, has issued a challenge to the best gamers (and math students) in grades 3 through 8 in the land.

Carnegie Mellon Researchers Test Mobile Phone Games To Teach Children

Researchers in the United States and China are exploring how games on mobile phones can be used to teach children the Chinese language. The research is coming out of Carnegie Mellon University's Mobile & Immersive Learning for Literacy in Emerging Economies (MILLEE) Project. The results may help promote the idea of mobile phones as learning devices, especially in rural areas....

Study Island 4 Adds Assessment Builder, iOS Support

Archipelago Learning has released Study Island 4, a major update to the company's online instruction, assessment, and reporting tool. In addition to a new assessment engine and online writing tools, the new version adds new collaboration features, gaming, and support for Apple iOS devices.

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