Identity Automation and student information system provider Infinite Campus have launched a new partnership to significantly improve efficiencies in account provisioning, authentication management, rostering, and data interoperability, company officials said.
Strategic enrollment management software provider SchoolMint has launched a new analytics solution called SchoolMint Insights that combines data from multiple platforms to help school districts better understand and achieve their goals of attracting and retaining students, according to a news release.
Schools can counter the growing wave of ransomware attacks with the proper tools and resources even in difficult cases where there is little to no involvement from all stakeholders — or if there’s no room in the IT budget for enhanced cybersecurity efforts — by strategically implementing these cyber benchmarks.
Online school startup Camp K12 today announced it is making its Hatch Kids AR/VR and Metaverse creation platform for K–12 students free for use, along with supporting AR/VR curriculum models for educators and schools also at no cost.
K–12 operations management software provider Education Advanced today announced it has acquired Indiana-based Standard For Success, a provider of education evaluation and feedback software that was founded by teachers in 2011.
A STEM coach shares how her district is engaging teachers and young students by making math relevant and fun using project-based learning in the classroom.
K–12 school software provider PowerSchool today announced its employee management tool Unified Talent now includes the Danielson Group’s Framework for Teaching to further streamline and simplify educator evaluations and provide more actionable feedback for educators to fine-tune their craft and improve student outcomes, according to a news release.
With so many programs, devices, and technologies to choose from, educators and K-12 decision-makers should prioritize these two things when making ed tech decisions: Interaction to increase motivation and engagement among students, and data analytics to make teachers' lives easier and make public schools more efficient.
Wisconsin high school senior Naleah Boys explains how fully virtual public school has helped her inch closer to her dreams of building rockets for NASA.
Youth esports organization Vanta Leagues has announced it will expand its programming to include high school students beginning this fall, raising the maximum player age to 18 from 14, making Vanta’s free esports set-up guide and league organization structure accessible at no cost to high schools nationwide.
While Zero Trust can be challenging to implement for any district, its potential for reducing risks and improving network security is significant.