Non-profit education research group LRNG-GlassLab is seeking teachers in grades 5-11 interested in trying a follow-up to GlassLab's collaboration game, Deep Sea Crisis, as part of research project.
- By Dian Schaffhauser
European Schoolnet, a network of 31 European Ministries of Education based in Belgium, is working with gaming company Triseum on the research effort. Over the 2017-2018 school year, teachers and students will utilize the company’s ARTé: Mecenas and Variant: Limits games during class to understand core calculus concepts.
Initially, the Kahoot! Studio will include a math collection that aligns to Common Core standards in algebra, fractions and geometry, which teachers can edit if needed to match specific standards or needs.
Now, games are aligned with Texas Essential Knowledge and Skills and the Georgia Performance Standards for middle school.
For the online store launch, the company has released new versions of its calculus and art history games.
K–12 teachers have observed that playing Minecraft during class positively impacts their students’ decision-making and communication skills, while helping them build empathy skills, according to a new survey.
Legends of Learning has released a slew of eclipse-related curricula games and resources for teachers and students ahead of the total solar eclipse happening on Aug. 21 across the United States
The 2017 National STEM Video Game Challenge has selected 23 students to receive $1,000 each for their orginal video games and design concepts. Since 2010, the competition has worked to boost student interest in STEM (science, technology, engineering and mathematics) through game design, while promoting collaboration, critical thinking and problem-solving.
With around 35,000 active monthly users, AltspaceVR is shutting down due to financial difficulty.
Codeverse, which bills itself as the world’s first interactive classroom and technology platform designed to teach coding to kids 6 to 12, officially opened its flagship studio in Chicago today.