K-12 Technology News

Here you'll find the latest news from the education technology world, from the newest hardware and software releases to policy and funding updates to research reports to school and district tech initiatives. Looking for more in-depth coverage of important topics? Be sure to visit our Features page.


National Survey Finds High School Graduates Not Prepared for College or Career Decisions

According to a new survey, "75% of high school graduates are not ready to make college and career decisions. This is despite the fact that the National Center for Education Statistics reported that in the 2018-2019 school year, the graduation rate for high schools was 86%, the highest it had been since 2010."

Takeda and Discovery Education Partner to Provide Health Equity Education to Grades 6 to 8

Japanese global biopharmaceutical company Takeda and ed tech company Discovery Education have partnered to offer health equity and STEM education topics to students, educators, and families in grades 6 through 8 free of charge through the Better Health in Action: From Classroom to Community initiative, to interest students in health equity careers.

Inventionland Course and Contest Leads to Product License for Middle School Students

Two eighth-grade students in the Grove City (PA) Middle School have garnered a product license for their invention following completion of Inventionland’s K–12 Innovation Curriculum course and winning both their middle school and regional contests. The course, which Inventionland describes as a “cross-discipline STEAM toolbox,” uses the same proprietary nine-step invention process the company follows in its own commercial applications.

Texas CIO Report Calls for New Law Requiring K–12 Schools to Report All Cyber Incidents

The Texas Department of Information Resources, in its newly released Biennial Performance Report, has asked the state legislature to require Texas school districts to report cybersecurity incidents to its office within a minimum reporting timeframe.

Virtual Lab Environment Cyber.org Range Launched to Make K–12 Cybersecurity Skills Training Available Nationally

The Cybersecurity and Infrastructure Security Agency (CISA) and the Cyber Innovation Center (CIC) in Louisiana, along with Louisiana Governor John Bel Edwards, have announced the expansion of Cyber.org’s new virtual lab environment, Cyber.org Range, available to teach cybersecurity skills to all K–12 students nationwide free of cost through a Cybersecurity Education and Training Assistance Program (CETAP) grant.

Smart Technologies Rolls Out Android 11 Update as Part of iQ 3.12 Release for Smart Boards

Interactive whiteboard maker Smart Technologies has announced its iQ 3.12 release, which includes an over-the-air upgrade to the Android 11 operating system.

New Report from Global Google Research Project Considers the 'Future of Education'

Google for Education has released the first report from a massive, two-year study considering the role of education in a “radically different future,” and what that might look like, focusing on big-picture themes seen as most likely to impact education and the future workforce in the coming years and decades.

Promethean Adds Digital Whiteboard App Explain Everything to its Portfolio

ActivPanel interactive display maker Promethean has acquired the digital whiteboard platform Explain Everything, which allows users to create lessons, activities, and interactive presentations on any mobile device and whose team and assets will be “merged” with Promethean’s, according to a news release.

Navigate360 Adds PBIS Rewards to Its Student Wellness, Safety Solutions Portfolio

Student wellness and physical safety company Navigate360 has announced its acquisition of SaaS platform PBIS Rewards to round out its K–12 programs focusing on safer school environments and strengthening academic performance through positive behavior reinforcement, interventions, and other measures.

STEM Fuse Releases Advanced Game-Design Coding Curriculum for Construct 3 Platform

Digital K–12 curriculum provider STEM Fuse and game and animation developer Construct have released the latest in a series of career and technical education curricula: GAME:IT Advanced, which is recommended for grades 10–12 and uses the Construct 3 platform to teach coding through game design.

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