K-12 Technology News

Here you'll find the latest news from the education technology world, from the newest hardware and software releases to policy and funding updates to research reports to school and district tech initiatives. Looking for more in-depth coverage of important topics? Be sure to visit our Features page.


IoT Security Spending to Hit $1.5 Billion This Year

Spending on security for the internet of things will reach $1.5 billion, up 28 percent over 2017's $1.2 billion, according to a new forecast from market research firm Gartner. Professional services will account for the bulk of the spending throughout the forecast, at $946 million this year and growing to $2.07 billion by the end of the forecast in 2021.

Qualtrics Expands Experience Management Platform with New and Enhanced AI and Analytics Tools

At its annual user conference this month, Qualtrics revealed a slew of new features for its flagship Experience Management (XM) Platform, a data collection and analysis tool used in some 2,000 colleges and universities and 6,800 schools. All told, Qualtrics has about 1.2 million education users in 90 countries.

NSF Grant to Cover Master Degrees in STEM Teaching and Bonuses

The $2.8 million from the National Science Foundation will cover tuition and fees for teachers working in middle and high schools to earn their master of education degrees with an emphasis on science, technology, engineering and math; they'll also receive a $10,000 annual stipend for four years afterwards to train other teachers in schools serving populations of students who are under-represented in the STEM fields.

NGSS Expands Science Peer Review Panel

Three-hundred people applied for the jobs. Those chosen will join a group of 38 other educators on the panel. Over half have identified engineering as an area of content experience, a high-need area for the focus of the Science panel's work, and about half of the new peer reviewers have spent more than a decade as classroom teachers.

Wearables to Ship 133 Million Units This Year

Wearable devices will see 15.9 percent growth this year on their way to selling 132.9 million units, according to a new forecast from International Data Corp. Throughout the forecast, the market will see a compound annual growth rate of 13.4 percent, reaching 219.4 million shipments in 2022.

New Open Source Database to Track School Shootings

A new open source database at John Jay College of Criminal Justice, developed in partnership with the University of Texas at Dallas and Michigan State University, will track shootings at K–12 schools and analyze the factors involved in such attacks. The project is supported by a grant from the National Institute of Justice's Comprehensive School Safety Initiative, a research effort focused on identifying the root causes of school violence as well as developing and evaluating strategies for boosting school safety.

Data Analysis Finds Charters More Inclusive for Special Ed Students

Charter schools tend to serve more students with disabilities in more inclusive settings. Nearly 85 percent of students with disabilities in charter schools attended class in general education classrooms for 80 percent or more of their day compared to 68 percent of students with disabilities in traditional public schools.

Report: Profit Motive Pervades Online Charter Schools and Blended Programs

A new report from the Network for Public Education offered little good news about virtual and blended education in K–12. "Online Learning: What Every Parent Should Know," is less of a guide for parents than an indictment of the profit motive behind online learning.

Forecast: AR and VR Headset Sales to Return to Strong Growth Following Lackluster 2017

Augmented and virtual reality headsets will see a compound annual growth rate of 52.5 percent through 2022 despite a lackluster year in 2017, according to a new forecast from International Data Corp. In 2017 the market saw a decline, largely because of reduced shipments of screenless V.R. viewers, which in turn was a result of vendors ceasing to bundle the viewers with smartphones. Following last year's poor showing, however, I.D.C. predicts strong growth this year, with shipments surging to 12.4 million units on a 48.5 percent C.A.G.R.

Why Game-Based Learning Works for This Math Teacher

When Giulia Bini introduced the use of a video game in her high school calculus class, she saw a 100 percent pass rate on testing about limits compared to 80 percent in the previous year; plus, grades rose by 10 percent. The game she used, Variant: Limits by Triseum, places players on an imaginary planet. To rescue the planet from "imminent doom," they help "Equa," the main character, solve a series of increasingly tough calculus problems.

THE News Update

Sign up for our newsletter.

I agree to this site's Privacy Policy.

Whitepapers