Research & Forecasts


Researchers: Forget Internet Abstinence; Teens Need some Online Risk

If adults want to help teenagers learn how to handle the big risks of Internet usage, the best thing we can do is let them get used to handling smaller risky online situations. That's the conclusion from a Pennsylvania State University research project that examined adolescent online safety.

Blended Learning Program Helps English Language Learners Rise to Grade-Level Reading Proficiency

A pilot program for second-grade classes at an elementary school with a predominantly ELL student population saw promising results using Lexia Reading Core5.

Hiring Experts Still Mostly Boggled by Digital Credentials

The future for digital credentials is still a bit foggy. A new survey on the topic found that just over a third (36 percent) of people involved in human resources and talent management have any knowledge of the topic. Only a quarter of those surveyed have already begun using digital credentials, such as badges, in their recruitment or hiring processes.

Ed Tech Implementation Leaves Room for Improvement

Although schools have spent billions on computer hardware and software for the classroom, only 16 percent of teachers think their schools are using it effectively, according to a new report.

Report: Games and Online Video Gain Traction in Education

Nearly half of all teachers — 48 percent — are using games in their instruction now, according to a new Speak Up research report released by Project Tomorrow. That’s more than double the percentage from five years ago.

Parents, Teachers, Students Split on Overtesting

Parents, students and teachers have radically different views on the value of time spent on tests. According to a new poll conducted by Gallup on behalf of the Northwest Evaluation Association (NWEA), while 83 percent of teachers surveyed said they think students spend too much time on tests, 75 percent of students and 52 percent of parents said they think students spend the right amount of time or not enough time on them.

New Report Offers Tech Blueprint for Student-Centric Learning

The traditional course management system isn't cutting it for schools trying to implement a student-centered learning model, according to a new report from the International Association for K-12 Online Learning.

How Kids Use Tech: TV Still Most Popular Video Platform

More than half of kids aged 3-16 — including a quarter of those aged 3 and 4 — access the Internet at least daily, according to the latest Kids Tech report from FutureSource Consulting.

Virtual and Augmented Reality Poised for Explosive Growth

Virtual and augmented reality are often touted as the next big thing in education. How big? Not nearly as big as textbooks, but heading toward the billion-dollar mark inside of 10 years.

We Have the Data, Now We Need To Personalize Learning

Schools have been collecting data on students through standardized tests and other means for years, but teachers, parents and other stakeholders in students' development often don't have the opportunity to use that data to help meet individual students' needs, according to a new report from the Data Quality Campaign.

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