Sixty-five percent of educators expressed confidence in using digital technology in their classrooms, a 7 percent increase over last year, according to a recent survey by Houghton Mifflin Harcourt.
The report, "Next Generation Learning Models for English Language Learners: Promising Practices and Considerations for Teaching and Learning," offers six case studies of schools that have created personalized and competency-based environments for ELL students.
Researchers look at outcomes for students who were part of the generation that came of age during the dot-com bubble, the attacks of September 11, the Great Recession and myriad changes in the business of higher education, including higher tuition and a greater reliance on ever-larger student loans.
The average cost of a data breach in the United States rose for the fourth straight year.
- By Dian Schaffhauser
The global educational toys market is anticipated to grow at a compound annual growth rate (CAGR) of close to 10 percent from the present to 2021, according to a recent report by market research firm Technavio.
Millennials say they’re watching more videos and spending more time on social media, but they are not necessarily decreasing their attention to other media. However, a recent study states that younger internet users, the so-called Generation Z (ages 13 to 17), are moving away from text-based content online, as well as television, while increasing their time with video and social media.
The project's initial intent was to "capture the status quo" of how ed tech startups interact with their stakeholders about student data privacy practices and to identify best practices for those companies and others in the industry in formulating communications plans on privacy.
- By Dian Schaffhauser
Market research firm Technavio has identified the top five vendors in the global augmented reality (AR) in education market. The companies are EON Reality, DAQRI, GAMOOZ, Magic Leap and QuiverVision.
According to the latest Worldwide Black Book forecast from International Data Corp., worldwide IT spending will increase by 4.5 percent in 2017, rebounding from last year's growth of 2.5 percent.
Mining two years’ worth of expert feedback, a nonprofit has identified six root causes to more than 100 issues facing STEM education today. The resulting “Grand Challenges” interactive map is a two-year project from 100Kin10 based on input from teachers, principals, nonprofit leaders, researchers, policymakers, union representatives and other education stakeholders within its network.