STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


College Board, Amazon Giving 4,000 Free Computers to AP CS Students

The College Board has teamed up with Amazon Future Engineer to donate 4,000 laptop computers to students who want to access Advanced Placement Computer Science courses and can't because they lack a device at home to take the exams. Students receiving the donated laptops will get to keep them to support their educational journey beyond the COVID-19 outbreak.

NASEF Runs Online Esports Activities for Gamers, Coaches and School Supporters

To help students and educators keep their gaming edge sharpened during coronavirus, the North America Scholastic Esports Federation has launched "Community Club." Each day during the week, the nonprofit is running online, interactive sessions on topics of interest to young gamers and the adults who coach them.

New Ohio Collaborative to Support Esports in High Schools

Two Ohio organizations are working with the North America Scholastic Esports Federation and the Samueli Foundation to form the Ohio Scholastic Esports League Collaborative. The goal: to give students access to NASEF's scholastic esports platform, provide competitive opportunities for student teams and provide a framework for high schools to create esports career pathways.

TrueFire Studios Extends Free Music Education Program to K–12 Students Without Access

In response to the COVID-19 outbreak and the resulting disruption in millions of K–12 students’ music education, TrueFire Studios is now offering 90 days free through its two online platforms: TrueFire and JamPlay. The K–12 Assistance Program is open to all schools and education programs disrupted by the COVID-19 outbreak.

STEM Tools, Games and Products to Engage Girls in Pre-K Through Early Elementary School

When choosing STEM tools for girls, it is important to choose tools that engage girls in active problem-solving, hands-on learning, building and engineering.

STEAM Teachers Turn to Social Media for Resources and Training

Teachers with a focus on STEAM turn to social media and websites in great numbers to augment their lessons and for professional development.

How ESSA and Perkins V Can Support STEAM

The Strengthening Career and Technical Education for the 21st Century Act (Perkins V) was signed into law in 2018 to provide funding for career and technical education (CTE) programs for young people and adults.

High Schools Add Esports Teams and Compete Regionally

"Gaming competitively is similar to a lot of other sports and competitions in the sense that it takes a considerable amount of time, practice and skill to do well."

Florida Districts Testing NASEF Esports High School Curriculum

The lessons use esports to teach a variety of career skills. The project, which involves schools in Miami-Dade County Public Schools, is being done in partnership with affiliate Florida Scholastic Esports League (FLSEL), a nonprofit that uses experiential learning to support teenagers and young adults in the state. The curriculum has been credentialed by the state.

STEM Trends for 2020 Target Diversity, Rural Teachers and PD

A nonprofit pursuing the goal of helping prepare 100,000 teachers to teach STEM subjects in American classrooms by 2021 recently issued a report on 10 trends for 2020, placing diversity challenges at the top of the list.

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