STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Applications for STEAM Educator Grants Open through Aug. 15 for High School Teachers

The National Society of High School Scholars’ STEAM Educator Grant, accepting applications through Aug. 15, is for high school educators who teach STEAM principles or subjects and are currently employed at a public or private high school in the United States.

Five Steps to Creating a Winning Esports Space At Any School

An esports expert shares five key steps to creating a school esports space for an engaged esports team and to ensure your program is successful at instilling social-emotional learning, technical skills and STEM skills in participating students.

When Schools Use Online STEM Programs, Everyone Wins

A technology teacher from New York explains how the online STEM instruction platform CoderZ is an accessible method of teaching coding and helps him introduce students to some of the realities of working in IT and prepares his students for success in the workplace.

This Computer Science Curriculum is Built to Integrate with Existing K–12 Instruction: Ed Tech Chat from ISTE Live 2022

From ISTE Live 2022 this week in New Orleans, take a sneak peek into the Codelicious K–12 computer science curriculum, built to be easily integrated into existing instruction and across subjects — and accessible to all teachers regardless of their familiarity with computer science principles.

How to Start Teaching Coding with No Experience & No Equipment: Ed Tech Chat from ISTE Live 2022

From ISTE Live 2022 this week in New Orleans, Ashlynn Schindler-Kota introduces THE Journal readers to CoderZ’s game-based coding education platform that teaches kids ages 8+ coding, STEM, computer science, and critical life skills — and why even teachers with no computer science experience can teach coding using CoderZ.

McGraw Hill, Verizon Launch Free Augmented Reality App for K–12

McGraw Hill and Verizon this week launched a new, free app for K–12 to bring augmented reality to the classroom.

Pear Deck to Offer EiE-Developed STEM Lessons

Pear Deck has announced a collaboration with EiE to offer STEM-focused lessons for K–12. The news was announced today at the ISTELive 22 conference taking place this week in New Orleans.

3 Ways to Interrupt the Vicious 'Math is Too Hard' Cycle with Technology

A STEM education expert from DigitalEd shares advice for teachers on how to help students overcome the "I'm just not good at math" mentality using classroom technology and early interventions.

STEM Fields are Top Choice for Gen Z Students, New NSHSS Survey Shows

Results from a survey of over 11,000 U.S. high school and college students, conducted by the National Society of High School Scholars in February and early March, offer insights into Gen Z’s career choices and show that a majority of respondents are planning for future jobs in STEM fields.

Strengthen Your STEM Program with These 4 Elements of Entrepreneurship

Two curriculum developers and educators explain the four elements of adding entrepreneurship to STEM/STEAM education and why teaching entrepreneurship is beneficial to ensuring students graduate high school with the skills needed to succeed in the 21st century economy.

Whitepapers