STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
With so much material to wade through, finding the right STEM tools and products for young girls can be daunting. This excerpt from Amanda Sullivan's book Breaking the STEM Stereotype: Reaching Girls in Early Childhood will provide educators with examples of tools, games, and products currently available that can be used with girls as early as preschool to practice foundational STEM skills.
- By Amanda Sullivan
- 04/20/21
A new initiative in Arizona will help disadvantaged students in high school and college take Amazon AWS certification exams.
- By Dian Schaffhauser
- 04/12/21
Intel will be supporting esports in high schools. The chipmaker has signed on as a sponsor with Generation Esports (GenE), a company that runs a competitive high school league, providing prizes, "loot crates" and promotion for the events. Tournament play will culminate in the $50,000 "Intel Winners Circle Tournament" this summer.
- By Dian Schaffhauser
- 04/09/21
Beginning July 1, public schools will be eligible to apply for one of 20 mini-grants designed to promote STEAM education.
LEGO Education, the education arm of the toy company, has launched free professional development, to help teachers learn how to embed play and hands-on learning into their STEAM lessons.
- By Dian Schaffhauser
- 03/16/21
A Canadian company that has created a kit to help students do climate projects" has found a distributor that will make it available in other countries too. InkSmith has signed a global distribution agreement to sell its Climate Action Kit with Farnell, which distributes electronic components.
- By Dian Schaffhauser
- 02/24/21
A company has begun publishing online courses to help students learn about artificial intelligence. AI World School, launched by a company that produces robotics products for education, has developed a set of classes appropriate for three age ranges: 7 to 10, 11 to 13 and 14 and older.
- By Dian Schaffhauser
- 02/24/21
The pandemic era has packed a wallop unlike any other period in living memory. The pain is still with us — and will continue to be for a long time. But the upcoming school year an opportunity for us to renew our hope and energy. How will that play out for K-12 education, especially in the area of technology? We turned to a number of education leaders to find out what they expect — or look forward to. Here's what they told us.
- By Dian Schaffhauser
- 01/12/21
2020 packed a wallop unlike any other period in living memory. The pain is still with us — and will continue to be for a long time. But the start of this new year brings an opportunity for us to renew our hope and energy. How will that play out for K-12 education, especially in the area of technology? We turned to a number of education leaders to find out what they expect — or look forward to — in 2021. Here's what they told us.
- By Dian Schaffhauser
- 01/12/21
LEGO Education has introduced new sets of LEGOs to help students in K-8 learn physical science. BricQ Motion allows students to explore concepts in forces and motion, using sports such as skiing, gymnastics and racing.
- By Dian Schaffhauser
- 01/07/21