Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
A company that sells scientific equipment has launched a set of training sessions specifically for new science teachers. The "New Teacher Academy," produced by Flinn Scientific, will introduce educators with three years or fewer of teaching experience to basics of science safety.
An organization that runs math competitions, develops math textbooks and curriculum, and runs math and language arts classes for students across the country in grades 2-12 is expanding a program that helps students develop problem-solving minds.
Physical computing with robots for young learners offers an engaging, collaborative, creative and standards-based approach to any makerspace program.
The AIAA Foundation is awarding grants of up to $500 per teacher for science, technology, engineering, the arts and mathematics (STEAM) education programs. The deadline for applications is at the end of the month.
As students return to in-person school in the fall, a science specialist explains how she’ll apply the lessons she learned during distance learning.
A $1.4 million grant is helping New Jersey Institute of Technology (NJIT) launch a STEM initiative that will expose high school students to forensic science as a pathway to higher education.
An AP chemistry teacher shares how he guides his students towards independent learning, no matter if they’re in the same room or not.
The deadline for the Innovative Technology Experiences for Students and Teachers (ITEST) grant program is just around the corner.
There was a surge in mobile gameplay when the pandemic began. According to a new report, nearly two-thirds of gamers increased the amount of time they played. And the majority of that activity will continue beyond the pandemic.
LEGO Education and NASA have come together to create “Build to Launch: A STEAM Exploration Series,” a new interactive learning series scheduled to launch in September.
As campus leaders look to shield network from attacks, the nature of cybersecurity is changing. With more applications running in the cloud and users accessing resources from any location, college and university networks can no longer be protected by merely establishing strong perimeter defenses.