Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Slooh, a company that allows for space exploration via a network of online telescopes, has launched a homeschool astronomy program. The science lessons will include weekly webinars for students.
Education technology company Penda Learning has added 850 new interactive science activities for grades 3-10 to its digital, game-based learning platform and introduced program improvements and integrations.
As Microsoft promised a few weeks ago, the company has announced general availability of Minecraft: Education Edition for Chromebook devices, just in time for the start of school. The release comes with two new features for all users.
Education technology company CoderZ has added a new programming course to its suite of coding and robotics products. Python Gym is intended to help students in grades 7-12 gain a basic understanding of object-oriented programming by working on Python programs.
A survey done in 2007 found that only a third of public high school biology teachers were able to present the subject of evolution in a way that satisfied national science experts. And 13 percent of teachers offered creationism as a "valid scientific alternative" to evolution.
Microsoft: Education Edition is coming to the Chromebook, and the Microsoft division is seeking beta testers. Up until now, people had to run hacks if they wanted to play the game on their Chromebook computers.
Esports company PlayVS is introducing a two-league system to high school play: varsity, which it's already had, and recreational, which is new. It's also adding Overwatch to its offerings for high school gaming.
The immediate goal is to help young people gain digital literacy skills.
A Department of Defense STEM outreach office in New Jersey is providing a free esports summer league for students in that state, to promote summer STEM learning. Kids in grades three through nine can join an esports summer league for free. The league is being run by DimensionU, a company that develops esports programs for education.
A company that creates augmented reality and virtual reality education applications has launched a new platform for creating and delivering lessons to be taught in VR. VictoryXR Academy from VictoryXR enables the user to build lesson plans for a single class or a course.
The role of technology as an agent for creating more leveled playing fields for student learning is not new – but it has not been fully articulated before now. As a result of using technology as a platform for remote learning, both teachers and administrators now place a higher valuation on the role of technology to support students’ future success.