STEM/STEAM: Science, Technology, Engineering, Math and the Arts


New Classrooms' Interactive Math Expands to 10 States

New Classrooms, a nonprofit geared toward personalizing education in schools, is expanding its “Teach to One: Math” model to 13,000 students at 40 schools in 10 states and the District of Columbia this fall.

Teachers ‘Lead the Way’ in Project-Based STEM Education

About 10,000 teachers were busy at work this summer participating in Project Lead the Way’s Core Training program, which seeks to empower teachers to take a hands-on, project-based approach in STEM instruction.

Texas Instruments Commits $5.4 Million to ‘Power’ STEM

Educators and nonprofits in Texas, California and Maine will use TI’s Power of STEM Education grants to provide professional development opportunities and introduce STEM programs.

Stanford's youcubed Offers Free K–12 Math Lessons

Stanford University’s youcubed math center has released a series of free K–12 math lessons in time for the resumption of school.

Stony Brook U Project Aims to Extend Virtual Science Labs with Gaming Controls

Virtual labs have done a decent job of introducing students to scientific work and allowing them to simulate experiments in the absence of a physical lab. However, a faculty member at Stony Brook University said she believes virtual labs could do more, and she intends to apply gamification to find out whether its use could expand how science is practiced online.

Teachers and Boeing Engineers Create NGSS-Aligned Lessons for Grades 4-8

Airplane maker Boeing has teamed up with online community Teaching Channel to create and distribute 10 science and innovation curriculum modules that meet Next Generation Science Standards.

NGSS Begins Releasing Sample Science Standard Bundles

The organization behind the Next Generation Science Standards has begun releasing sample "bundles" of standards to help people move away from thinking that the standards are supposed to be taught as a checklist.

Summer Program Intros Teens to Software Behind Pokémon Go

A summer-time enrichment experience for high schoolers at Penn State has taken on a heightened level of excitement with the use of the same development toolset behind the global phenom Pokémon Go.

Robot Revolution: Intelligence In, Intelligence Out

The familiar garbage in/garbage out axiom has long been a mantra of computer programmers, and nowhere is the cause-and-effect principle more apparent than when working with robots. Faced with the three-dimensional movements (and sometimes audio vocalizations) of robots, students across the grade spectrum can see the direct results of their input.

Galxyz, Popular Science Launch Game-Based Science Resource

Galxyz, a company that develops game-based science education apps for elementary school students, has partnered with Popular Science to launch a new co-branded microsite featuring Galxyz's intergalactic science adventure game, Blue Apprentice.

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