Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
A new initiative in Arizona will help disadvantaged students in high school and college take Amazon AWS certification exams.
Intel will be supporting esports in high schools. The chipmaker has signed on as a sponsor with Generation Esports (GenE), a company that runs a competitive high school league, providing prizes, "loot crates" and promotion for the events. Tournament play will culminate in the $50,000 "Intel Winners Circle Tournament" this summer.
Beginning July 1, public schools will be eligible to apply for one of 20 mini-grants designed to promote STEAM education.
LEGO Education, the education arm of the toy company, has launched free professional development, to help teachers learn how to embed play and hands-on learning into their STEAM lessons.
A company has begun publishing online courses to help students learn about artificial intelligence. AI World School, launched by a company that produces robotics products for education, has developed a set of classes appropriate for three age ranges: 7 to 10, 11 to 13 and 14 and older.
A Canadian company that has created a kit to help students do climate projects" has found a distributor that will make it available in other countries too. InkSmith has signed a global distribution agreement to sell its Climate Action Kit with Farnell, which distributes electronic components.
The pandemic era has packed a wallop unlike any other period in living memory. The pain is still with us — and will continue to be for a long time. But the upcoming school year an opportunity for us to renew our hope and energy. How will that play out for K-12 education, especially in the area of technology? We turned to a number of education leaders to find out what they expect — or look forward to. Here's what they told us.
2020 packed a wallop unlike any other period in living memory. The pain is still with us — and will continue to be for a long time. But the start of this new year brings an opportunity for us to renew our hope and energy. How will that play out for K-12 education, especially in the area of technology? We turned to a number of education leaders to find out what they expect — or look forward to — in 2021. Here's what they told us.
Nonprofit OpenSciEd has released new hands-on learning content for eighth-grade science. The latest unit covers "forces at distance" with 12 lessons for 30 days of classes.
LEGO Education has introduced new sets of LEGOs to help students in K-8 learn physical science. BricQ Motion allows students to explore concepts in forces and motion, using sports such as skiing, gymnastics and racing.
The Security Outcomes Report, Volume 3: Achieving Security Resilience, explores seven data-backed success factors K-12 campuses can implement to boost cyber resilience. By analyzing data collected from over 4,700 security professionals across 26 countries, we set out to identify the vital organizational, IT and security components businesses of all sizes need to move toward greater resilience in the face of emerging threats.