STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Online School Startup Camp K12 Makes Its Hatch Kids Metaverse, AR/VR Creation Platform Free

Online school startup Camp K12 today announced it is making its Hatch Kids AR/VR and Metaverse creation platform for K–12 students free for use, along with supporting AR/VR curriculum models for educators and schools also at no cost.

Amplify Acquires Desmos' Math Curriculum; Desmos Calculators to Spin Off, Remain Free

Curriculum and assessment provider Amplify today announced it has acquired Desmos’ digital math curriculum and instructional technology, and said Desmos’ calculators will be spun off separately as Desmos Studios and will remain free to use.

How An Iowa Teacher is Leveling Up to Meet His State's New Computer Science Curriculum Mandates

A teacher in Iowa describes how he and other educators not trained in computer science have leveled up and completed training so they can teach the computer science courses being added to high schools across Iowa to meet a new state requirement that takes effect this fall.

How Our District is Building Fun Math Foundations Using Project-Based Learning

A STEM coach shares how her district is engaging teachers and young students by making math relevant and fun using project-based learning in the classroom.

Student: Online School Has Helped Prepare Me to Pursue My Dreams of a NASA Career

Wisconsin high school senior Naleah Boys explains how fully virtual public school has helped her inch closer to her dreams of building rockets for NASA.

Louisiana Public Broadcasting Renews Partnership with Discovery Education

Louisiana Public Broadcasting has extended for another year its long-term partnership with digital learning platform Discovery Education, which allows public schools in the state to subscribe with the state picking up a portion of the cost.

SquadLocker Teams Up With STEM Fuse on Custom Apparel Curriculum

Schools participating in esports through digital curriculum provider STEM Fuse now have access to a program teaching students about custom apparel design, manufacturing, and retail, thanks to a new partnership with SquadLocker, the companies announced today.

Youth Esports Provider Vanta Leagues to Expand into High Schools in the Fall

Youth esports organization Vanta Leagues has announced it will expand its programming to include high school students beginning this fall, raising the maximum player age to 18 from 14, making Vanta’s free esports set-up guide and league organization structure accessible at no cost to high schools nationwide.

High School Skilled-Trades Teachers Invited to Apply for $1.25M in Prizes

The Harbor Freight Tools for Schools Prize for Teaching Excellence awards $1.25 million to 20 outstanding skilled trades teachers and programs in U.S. public high schools.

Imagine Learning, Gale, Discovery Education Top List of New Statewide Ed Tech Expenditures by Mississippi

The Mississippi Department of Education’s provision of no-cost subscriptions to digital learning solutions for districts statewide, launched in January, is helping to close learning gaps for students in schools taking advantage of the six opt-in platforms, according to a news release, with a majority of Mississippi districts already using the subscriptions or planning to begin this summer.

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