STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
An esports expert shares five key steps to creating a school esports space for an engaged esports team and to ensure your program is successful at instilling social-emotional learning, technical skills and STEM skills in participating students.
- By Christina Counts
- 07/07/22
A technology teacher from New York explains how the online STEM instruction platform CoderZ is an accessible method of teaching coding and helps him introduce students to some of the realities of working in IT and prepares his students for success in the workplace.
From ISTE Live 2022 this week in New Orleans, take a sneak peek into the Codelicious K–12 computer science curriculum, built to be easily integrated into existing instruction and across subjects — and accessible to all teachers regardless of their familiarity with computer science principles.
- By Kristal Kuykendall
- 07/01/22
From ISTE Live 2022 this week in New Orleans, Ashlynn Schindler-Kota introduces THE Journal readers to CoderZ’s game-based coding education platform that teaches kids ages 8+ coding, STEM, computer science, and critical life skills — and why even teachers with no computer science experience can teach coding using CoderZ.
- By Kristal Kuykendall
- 06/30/22
McGraw Hill and Verizon this week launched a new, free app for K–12 to bring augmented reality to the classroom.
Pear Deck has announced a collaboration with EiE to offer STEM-focused lessons for K–12. The news was announced today at the ISTELive 22 conference taking place this week in New Orleans.
A STEM education expert from DigitalEd shares advice for teachers on how to help students overcome the "I'm just not good at math" mentality using classroom technology and early interventions.
- By Louise Krmpotic
- 06/22/22
Results from a survey of over 11,000 U.S. high school and college students, conducted by the National Society of High School Scholars in February and early March, offer insights into Gen Z’s career choices and show that a majority of respondents are planning for future jobs in STEM fields.
- By Kristal Kuykendall
- 06/21/22
Two curriculum developers and educators explain the four elements of adding entrepreneurship to STEM/STEAM education and why teaching entrepreneurship is beneficial to ensuring students graduate high school with the skills needed to succeed in the 21st century economy.
- By Jerri LaMirand, Kelly Van Meter
- 06/17/22
An educator and developer of a summer math program called ST Math Immersion explains how a shift in focus away from student deficits and toward the existing strengths they can build upon is central to the asset-based learning approach — and a great way to help students develop confidence, persistence, and a growth mindset.