Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
LEGO Education has introduced new sets of LEGOs to help students in K-8 learn physical science. BricQ Motion allows students to explore concepts in forces and motion, using sports such as skiing, gymnastics and racing.
Nonprofit OpenSciEd has released new hands-on learning content for eighth-grade science. The latest unit covers "forces at distance" with 12 lessons for 30 days of classes.
Google’s free computer science education program, Code Next, is adding a virtual component and expanding into more states. The launch of the virtual component of the program, called Code Next Connect, was announced as part of Google’s Computer Science Education Week activities.
Flinn Scientific has launched two new digital lab series for Science2Go — covering high school chemistry and biology.
This robotics teacher has found creative ways to continue STEAM lessons with her students virtually, even when they don't have robots.
A nonprofit dedicated to growing esports in high schools is going independent. After two and a half years of support by the Samueli Foundation, the North America Scholastic Esports Federation (NASEF) will begin operations as an independent entity run under the new World Wide Scholastic Esports Foundation (WWSEF). The change becomes official on Jan. 1, 2021.
GitHub predicted that Python's popularity would continue since it "has applications across different domains, like data science," making it a "suitable choice" for teaching.
High school seniors who want to study computer science have until Feb. 18, 2021 to apply for one of 100 $40,000 scholarships being offered through Amazon's Future Engineer scholarship program.
GGLeagues said it would launch its first season of 2021 on Jan. 16.
The expansion of content will address curriculum needs in STEM, social studies and American civics.
The role of technology as an agent for creating more leveled playing fields for student learning is not new – but it has not been fully articulated before now. As a result of using technology as a platform for remote learning, both teachers and administrators now place a higher valuation on the role of technology to support students’ future success.