Report Highlights Benefits of Technology in Education

The Software & Information Industry Association hasreleased the 2000 Report on theEffectiveness of Technology in Schools, a 135-page report highlighting theresults of more than 300 recent surveys on education technology fromprofessional journals, doctoral dissertations and other qualified sources. Thereport suggests that education technology has increased student achievement,enhanced students’ self-concept and attitudes about learning, and improvedinteraction between educators and students in the learning environment. It alsooutlines the challenges involved with technology integration and training inthe educational environment. The report highlights the usefulness of technologyto students in collaborative learning situations and students with specialneeds.

According to the report, variables that influence theeffectiveness of education technology include attributes of the studentpopulation, software design, the educator’s role, student grouping, educatortraining and the level of student access to technology. The leading variable iseducator training, as students of teachers with more than 10 hours of trainingsignificantly out-performed students of teachers with five or fewer traininghours. For a copy of the report calling (202)452-1600, ext. 360. Software & Information Industry Association, Washington, D.C., (202) 452-1600, www.siia.net.

Featured

  • laptop screen displaying a typed essay, on a child

    McGraw Hill Acquires Essaypop Digital Learning Tool

    Education company McGraw Hill has announced the acquisition of Essaypop, a cloud-based writing tool that will enhance the former's portfolio of personalized learning capabilities.

  • glowing digital brain made of blue circuitry hovers above multiple stylized clouds of interconnected network nodes against a dark, futuristic background

    Report: 85% of Organizations Are Leveraging AI

    Eighty-five percent of organizations today are utilizing some form of AI, according to the latest State of AI in the Cloud 2025 report from Wiz. While AI's role in innovation and disruption continues to expand, security vulnerabilities and governance challenges remain pressing concerns.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • A child surrounded by glowing, fluid virtual patterns and holographic shapes, illuminated in a dark gradient environment of blue, purple, and pink.

    ClassVR Gets Expanded VR/AR Content Library

    Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.