San Francisco High Schoolers Tap AR to Tackle Environmental Issues

In San Francisco, a city that has been leading the fight to slow climate change, high school students will soon spend class time using augmented reality (AR) to figure out how to reduce greenhouse gas emissions.

Image Credit: Neste.

Lincoln High School recently received EduCycle, an AR gaming platform that challenges students to reduce the United States’ carbon dioxide emissions to the level specified in the 2015 Paris Agreement on climate change — 26 percent below 2005 CO2 levels by 2025. Students will start by learning to reduce their personal carbon footprint: They’ll use a physical map board, 3D printer markers and a mobile app accessible via iPad to see how their own choices “come alive” in a virtual city, according to the game website.

EduCycle was designed by Finland-based oil manufacturing services company Neste, as part of the company’s initiative to find innovative solutions to create new kind of renewable products and services. The game is based on research data by the Intergovernmental Panel on Climate Change and designed in partnership with a Finnish digital animation and visual effects studio.

When Neste donated the game to Lincoln High School last week, the San Francisco Department of the Environment (SFDE) was present at the event.

"San Francisco school students are some of our greatest environmental champions because they learn about the importance of protecting nature in the classroom," said Deborah Raphael, director of SFDE, in a news release. "Activities that help our students better understand the impacts of climate change offer meaningful opportunities for students to dig deeper and think even bigger about how they might make a difference for their generation and generations to come."

To learn more about the game, watch the video below or visit the Neste site.

About the Author

Sri Ravipati is Web producer for THE Journal and Campus Technology. She can be reached at [email protected].

Featured

  • Two figures, one male and one female, stand beside a transparent digital interface displaying AI symbols like neural networks, code, and a shield, against a clean blue gradient background.

    Microsoft-IDC Report Makes Business Case for Responsible AI

    A report commissioned by Microsoft and published last month by research firm IDC notes that 91% of organizations use AI tech and expect more than a 24% improvement in customer experience, business resilience, sustainability, and operational efficiency due to AI in 2024.

  • futuristic VR goggles with blue LED accents, placed in front of a fantastical landscape featuring glowing hills, a shimmering river, and floating islands under a twilight sky

    Los Angeles Unified School District Adopts VR Learning Platform, Resources

    Los Angeles Unified School District (LAUSD) recently announced a partnership with Avantis Education to bring educational virtual and augmented reality (VR/AR) solution ClassVR to its students. A news release reports that the district has already deployed more than 16,000 ClassVR headsets as part of the Los Angeles Unified Instructional Technology Initiative.

  • Google Classroom tools

    Google Announces Classroom Updates, New Tools for Chromebooks

    Google has introduced a variety of features across its products for education, announced recently at the 2025 BETT ed tech event in London. Among the additions are enhancements to Google Classroom and new tools for Chromebooks, "designed to help address the diverse needs of students around the world," Google said in a blog post.

  • metallic padlock with a glowing keyhole, set on a dark gradient background with a faint digital grid and blue-green highlights

    Microsoft Announces Security Updates

    Microsoft has introduced a handful of new security tools and updates, which the company said adhere to its Secure Future Initiative, a set of three core tenets emphasizing "secure by design, secure by default and secure operations."