Esports Job Openings Double Year over Year

A UK company that specializes in advertising jobs in esports globally said that the number of opportunities in esports has nearly doubled year over year. According to an analysis of its own data, Hitmarker reported that 11,027 jobs were listed in 2019 compared to 5,896 in 2018. However, nearly 12 percent of those were unpaid.

The data for the analysis was taken from 16,923 jobs posted on Hitmarker between Jan. 1, 2918 and Dec. 31, 2019.

Among all countries, the United States led the way, hosting 56 percent of job openings in 2019. The bulk of those — two-thirds or 63 percent — of U.S. jobs were located in California, totaling 3,943 for the year. Washington state came in second, with 7 percent of open positions, equaling 418 jobs.

The largest number of job types was software engineering (18 percent), followed by marketing (14 percent), design (7 percent), operations (7 percent) and sales (seven percent).

The top five hiring companies were:

  • Game streamer Twitch, with 1,334 job openings;

  • League of Legends' Riot Games, with 757 positions;

  • Fortnite maker Epic Games, with 373 posts;

  • Warcraft's Blizzard, with 304 openings; and

  • Mobile game platform producer Skillz, with 269 jobs.

For the first year since Hitmarker began its public count, almost a tenth of jobs (nine percent) were categorized as "entry" level, needing less than a year of experience. Positions for people with between one and two years of experience made up 19 percent of the composition. Those with between two and five years — intermediate candidates — were in demand at 40 percent of companies. And those with at least five years of experience — senior people — were sought in 31 percent of job listings.

Full-time positions made up more than three-quarters (76 percent) of open jobs in 2019. At 10 percent, "volunteer" posts were the next most common type of opening; however, this share is down from 18 percent in 2018. The company called this a "contentious aspect of the job landscape." Part-time, freelance and internship opportunities all came in with less than 10 percent.

The complete worldwide data breakdown is openly available on the Esports Insider website, which covers news in the segment.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • mathematical formulas

    McGraw Hill Launches AI-Powered ALEKS for Calculus

    McGraw Hill has added ALEKS for Calculus to its lineup of ALEKS digital learning products, bringing AI-powered personalized learning support to the calculus classroom.

  • laptop displaying a phishing email icon inside a browser window on the screen

    ED Grant Portal Target of Phishing Campaign

    Threat researchers at BforeAI have identified a phishing campaign spoofing the U.S. Department of Education's G5 grant management portal.

  • red brick school building with a large yellow "AI" sign above its main entrance

    New National Academy for AI Instruction to Provide Free AI Training for Educators

    In an effort to "transform how artificial intelligence is taught and integrated into classrooms across the United States," the American Federation of Teachers (AFT), in partnership with Microsoft, OpenAI, Anthropic, and the United Federation of Teachers, is launching the National Academy for AI Instruction, a $23 million initiative that will provide access to free AI training and curriculum for all AFT members, beginning with K-12 educators.

  • young educators collaborate with AI tools on laptops and tablets

    Survey: Younger Educators More Likely to Embrace AI Tools

    While educators across the United States agree that AI has enhanced classroom engagement, enthusiasm for AI's benefits is strongest among young teachers, according to a recent survey from learning technology company D2L.