New Report Guides States on Helping Deliver Digital Learning

How can states support their schools' efforts to deliver digital learning? That’s the topic of a new report from SETDA, the State Educational Technology Directors Association, an organization for technology leaders at state levels. The report defined digital learning as "any learning powered by technology," whether inside or outside of the classroom.

The report described several areas where states can play a big role in helping schools deliver digital learning, whether that's in the classroom, online or in a blended format, where some students are at school and others are at home.

  • By enacting annual state digital learning plans with details for providing short- and long-term remote learning;

  • By encouraging development of district digital learning plans;

  • By doing everything possible to ensure equitable access to devices and internet access;

  • By offering guidance on how to choose and implement digital content; and

  • By providing well-being support.

According to SETDA, the use of Coronavirus Aid, Relief and Economic Security (CARES) Act funds and state emergency response funds can help state education agencies, districts and schools develop plans and processes for supporting remote learning not just for emergency situations but also for long-term digital learning initiatives.

For example, states could set up statewide contracts or master contracts to support districts to more cost-effective implementation of digital tools resources and/or professional development. On the district side, they could participate in multi-district or regional consortia to help drive down costs. The areas where master contracts or consortia purchasing has already made an impact for some states and districts include the purchase of:

  • Digital devices and hotspots or monthly access fees;

  • Learning management systems, content management systems and resource repositories;

  • Support to implement data standards;

  • Digital content; and

  • Professional learning opportunities.

The 17-page "State Education Agency Considerations for CARES Act Funding as Related to Digital Learning" is openly available on the SETDA website.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • laptop screen displaying a typed essay, on a child

    McGraw Hill Acquires Essaypop Digital Learning Tool

    Education company McGraw Hill has announced the acquisition of Essaypop, a cloud-based writing tool that will enhance the former's portfolio of personalized learning capabilities.

  • glowing digital brain made of blue circuitry hovers above multiple stylized clouds of interconnected network nodes against a dark, futuristic background

    Report: 85% of Organizations Are Leveraging AI

    Eighty-five percent of organizations today are utilizing some form of AI, according to the latest State of AI in the Cloud 2025 report from Wiz. While AI's role in innovation and disruption continues to expand, security vulnerabilities and governance challenges remain pressing concerns.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • A child surrounded by glowing, fluid virtual patterns and holographic shapes, illuminated in a dark gradient environment of blue, purple, and pink.

    ClassVR Gets Expanded VR/AR Content Library

    Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.