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Mobile Computing


Common Core, Obamacare and the Numbers Game

With field tests underway, will CCSS reach the same tipping point that the Affordable Care Act has?

App Launched To Boost Student Interest in Congress

The Student Governmental Affairs Program now has an interactive app for high school students.

Splashtop Now Allows Remote Access to Whiteboards From More Devices

With a strategic alliance with Sharp now in place, Splashtop can be used remotely with Aquos Boards.

U.S. Schools To Help Double Chromebook Deployments This Year

According to a new report, unit shipments of Chromebooks are likely to double this year, with the bulk of deployments happening in the United States, driven mainly by strong demand in schools, particularly elementary schools.

Netop Debuts Classroom Workflow App for iPads

Netop has released a new classroom workflow management app, Vision ME, in an effort to make teaching with iPads easier.

Are Cell Phone Bans Worth the Trouble?

While many districts see personal mobile devices purely as distractions, many educators are embracing their potential as learning tools.

Samsung Unveils Intel-Powered Chromebook 2

Samsung has debuted a new Chromebook 2 model that offers speeds of up to 2.58 GHz and sports an 11.6-inch HD display.

Learnings from Singapore: Test Performance Is Not the Only Goal

In this dialogue, which is the second part of their "Learnings From Singapore" series, Cathie Norris and Elliot Soloway discuss how mobile learning supports inquiry pedagogy, and how test scores are not necessarily a reflection of learning.

Nebraska Students To Investigate Wearable Technology

A National Science Foundation grant will help students in Nebraska apply engineering skills to wearable technology.

3 Social Network Alternatives for Schools

For educators looking to avoid the complications of having students work on consumer social media platforms, Common Sense Media’s service Graphite has compiled this list of resources that can facilitate social learning.

Whitepapers