Studentscan pursue their individual interests while developing essential skills inreading, math, science and social studies with 2.0, aWeb-based learning product. Debuting in September, 2.0 hasthree learning channels: Expeditions, Sports and Animals. Activities withinthese channels include puzzles, projects, news content and games targeted forgrade levels K-1, 2-3, and 4-6. The product also provides parents and teacherswith personalized reports to track each child’s performance. In addition,teachers are equipped with resources, such as correlations and projectextensions, for integrating 2.0 into the classroom. Visit

This article originally appeared in the 09/01/2000 issue of THE Journal.