21st Century Teaching & Learning Resources


How STEAM Transformed Our School's Culture

School climate and student engagement survey data showed a principal that her school's project-based learning efforts are paying off. Here she shares her experiences and lessons learned.

Microsoft Boosts OneNote Accessibility, Offers Free Accessibility Training Course for Educators

Microsoft has unveiled new accessibility features for OneNote, the company's collaborative note-taking app for Windows, macOS, iOS and Android.

Blackboard Unveils Accessibility Tool

Blackboard is releasing an accessibility tool that it plans to make available for all major learning management systems.

Confronting Racism with Technology: One School's Story

Inspired by Princeton University Assistant Professor Ruha Benjamin, two educators at Minnesota's Global Academy developed a session that utilizes technology to combat and confront racism.

$25K Award Seeks Best Math Lesson for Grades 4–8

Teachers with an amazing and original activity that helps students in grades 4 through 8 learn math can win a cash award of $25,000.

Turnitin Adds Lexile Measures to Revision Assistant

To add the Lexile measures, Turnitin partnered with Metametrics, a company that develops scientific measures of academic achievement.

Privacy Advocates Release Toolkit for Parents to Protect Student Data

The Parent Coalition for Student Privacy and the Campaign for a Commercial-Free Childhood earlier this week released a free, online toolkit that offers guidance to parents on how to protect their children’s personal information.

Prysm Launches Collaboration Solution for Meeting Rooms

Prysm, a digital workspace platform, Tuesday unveiled a new system that can turn any meeting room into a multi-purpose collaboration space.

Epson Introduces Smart Board-Compatible Projector

Epson today announced a new ultra-short-throw projector designed to work with Smart Technologies' Smart Board M680 and 880 interactive whiteboards.

Kahoot to Add Gaming to Office 365 Teams

Kahoot is a program that enables users, including teachers, to create learning games out of quizzes, surveys and discussion forums.

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