AR/VR/Metaverse


Partnership to Bring VR and 5G STEM Education to Underserved Students

Prisms VR (Prisms of Reality) and nationwide carrier T-Mobile have partnered to give more K–12 students in the U.S., especially those in rural areas, access to the 5G network in order to close the gap in interactive math and science learning via VR headsets.

AR/VR Headsets See Major Decline as Mixed Reality Emerges

Augmented and virtual reality headsets experienced a double-digit decline over the last year. Worldwide, AR/VR headset manufacturers shipped 8.8 million units in all of 2022, down 20.9% over the previous year, according to a new report.

Free Music Curriculum and 500 VR Headsets Traveling to Under-Resourced K–12 Schools

With a $250,000 grant from the Tides Foundation Unity Charitable Fund, Rotu Entertainment has created the Harmony Program in a year-long initiative to travel to under-resourced K–12 schools across the United States to help implement music education.

Inspirit and Meta Team Up to Provide VR Learning to Title I Schools

The online 3D and VR STEM learning platform Inspirit recently announced its partnership with Meta (aka Facebook) Immersive Learning to provide VR Lab Starter Kits to over 100 Title I schools, starting as early as November. Applications for the program opened Sept. 1.

McGraw Hill, Verizon Launch Free Augmented Reality App for K–12

McGraw Hill and Verizon this week launched a new, free app for K–12 to bring augmented reality to the classroom.

Eduverse Debuts as Education-Themed Metaverse Experience for K–12

Ed tech developer Avantis Education has launched a new education platform designed to bring a "safe and secure" metaverse experience to classrooms. The news was announced today at the ISTELive 22 conference taking place this week in New Orleans.

Augmented and Virtual Reality Leading Growth in Emerging Devices

Augmented and virtual reality will grow to more than eight times its current size over the next five years, making it the fast-growing category among emerging devices, which include wearables and smart home devices.

Virtual Reality Headsets See Explosive Growth

Virtual reality headsets grew more than 50% in the first quarter of 2021 compared with the same period last year, according to a new report. Facebook, which owns Oculus, was one of the key driving factors.

Texas CC Tests VR to Help Middle Schoolers Explore Careers

A Texas community college turned to virtual reality to help middle schoolers in the region figure out what careers they should declare for themselves as they enter high school, as well as to promote career and technical education (CTE).

Virtual Field Trip Kits Get a Makeover

An education robotics company has updated its virtual field trip offerings. RobotLAB will be working with Encyclopedia Britannica on VR Expeditions 2.0.