Prisms VR (Prisms of Reality) and nationwide carrier T-Mobile have partnered to give more K–12 students in the U.S., especially those in rural areas, access to the 5G network in order to close the gap in interactive math and science learning via VR headsets.
Augmented and virtual reality headsets experienced a double-digit decline over the last year. Worldwide, AR/VR headset manufacturers shipped 8.8 million units in all of 2022, down 20.9% over the previous year, according to a new report.
With a $250,000 grant from the Tides Foundation Unity Charitable Fund, Rotu Entertainment has created the Harmony Program in a year-long initiative to travel to under-resourced K–12 schools across the United States to help implement music education.
The online 3D and VR STEM learning platform Inspirit recently announced its partnership with Meta (aka Facebook) Immersive Learning to provide VR Lab Starter Kits to over 100 Title I schools, starting as early as November. Applications for the program opened Sept. 1.
McGraw Hill and Verizon this week launched a new, free app for K–12 to bring augmented reality to the classroom.
Ed tech developer Avantis Education has launched a new education platform designed to bring a "safe and secure" metaverse experience to classrooms. The news was announced today at the ISTELive 22 conference taking place this week in New Orleans.
Augmented and virtual reality will grow to more than eight times its current size over the next five years, making it the fast-growing category among emerging devices, which include wearables and smart home devices.
Virtual reality headsets grew more than 50% in the first quarter of 2021 compared with the same period last year, according to a new report. Facebook, which owns Oculus, was one of the key driving factors.
A Texas community college turned to virtual reality to help middle schoolers in the region figure out what careers they should declare for themselves as they enter high school, as well as to promote career and technical education (CTE).
An education robotics company has updated its virtual field trip offerings. RobotLAB will be working with Encyclopedia Britannica on VR Expeditions 2.0.