AR/VR/Metaverse


Tulsa High School to Set Up AR/VR Immersive Learning Lab

The new lab at the high school will provide a theater-style setting, numerous VR headsets and hands-on tactile engagement to create mixed reality content.

Ed Tech Company Intros New Platform for Delivering VR Lessons

A company that creates augmented reality and virtual reality education applications has launched a new platform for creating and delivering lessons to be taught in VR. VictoryXR Academy from VictoryXR enables the user to build lesson plans for a single class or a course.

VR Device Replicates Touch

VR Device Replicates Touch

A new virtual reality device from a team of Carnegie Mellon University researchers allows users to feel walls and solid objects.

Augmented Reality to Reach $100 Billion by 2024

The market for augmented reality will soar to $100 billion by 2024, driven by advances in interaction between the user and AR devices, according to a new forecast by market research firm ABI.

Education to Help Drive VR Growth

Education is one of the categories that will help propel the massive growth of virtual reality over the next five years.

School Uses VR to Introduce Students to New Situations

A British school that works with people who have severe autism is turning to virtual reality to help its students try out new experiences.

Sesame Street AR App Launches

The new app created by Weyo and Sesame Workshop gives preschoolers a safe, ad-free environment to learn and play online.

Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.

Free Mixed Reality App Teaches Magnetic Field

Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.

Arkansas Brings VR to Concussion Education

The Arkansas Department of Education is rolling out an interactive experience to teach middle and high school students about concussions using virtual reality.

Reducing Dropout Rates Through CTE and Interactive Technology

Reducing Dropout Rates Through CTE and Interactive Technology

While research from the Association for Career & Technical Education reveals that students concentrating in CTE programs have a graduation rate of 93 percent compared to an average national freshman graduation rate of 80 percent, simply having a CTE program as part of a school’s curriculum is only a start in reducing dropout rates.