AR/VR/Metaverse


School Uses VR to Introduce Students to New Situations

A British school that works with people who have severe autism is turning to virtual reality to help its students try out new experiences.

Sesame Street AR App Launches

The new app created by Weyo and Sesame Workshop gives preschoolers a safe, ad-free environment to learn and play online.

Free Mixed Reality App Teaches Magnetic Field

Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.

Arkansas Brings VR to Concussion Education

The Arkansas Department of Education is rolling out an interactive experience to teach middle and high school students about concussions using virtual reality.

Reducing Dropout Rates Through CTE and Interactive Technology

While research from the Association for Career & Technical Education reveals that students concentrating in CTE programs have a graduation rate of 93 percent compared to an average national freshman graduation rate of 80 percent, simply having a CTE program as part of a school’s curriculum is only a start in reducing dropout rates.

Discovery Ed Boosts Collection for Back-to-School, Acquires AR/VR Ed Company

In time for back-to-school lesson planning, new programs have been added to the Discovery Education Experience and Techbook content; and more content is being made available in Spanish. Also, Discovery recently announced the acquisition of Inspyro, which provides virtual reality and augmented reality education programs.

PA District Supports Elementary AR/VR Program with 60 iPads

A Pennsylvania school district is ramping up its device and software inventory. The school board for West Jefferson Hills School District recently approved numerous technology acquisitions, including the lease of Chromebooks and purchase of iPads.

5 Tools for Technology Transformation in Schools

A new report from CoSN explores five ways that technology has the ability to accelerate K-12 innovation.

Education Helping to Drive Massive Surge in AR & VR

Augmented and virtual reality will see explosive growth in the next five years, driving in large part by education — both K–12 and post-secondary.

AR/VR Classroom Kits Coming to K–12

Two education companies are teaming up to deliver virtual reality and augmented reality kits to K-12.

Whitepapers