A Texas community college turned to virtual reality to help middle schoolers in the region figure out what careers they should declare for themselves as they enter high school, as well as to promote career and technical education (CTE).
An education robotics company has updated its virtual field trip offerings. RobotLAB will be working with Encyclopedia Britannica on VR Expeditions 2.0.
The new lab at the high school will provide a theater-style setting, numerous VR headsets and hands-on tactile engagement to create mixed reality content.
A company that creates augmented reality and virtual reality education applications has launched a new platform for creating and delivering lessons to be taught in VR. VictoryXR Academy from VictoryXR enables the user to build lesson plans for a single class or a course.
A new virtual reality device from a team of Carnegie Mellon University researchers allows users to feel walls and solid objects.
The market for augmented reality will soar to $100 billion by 2024, driven by advances in interaction between the user and AR devices, according to a new forecast by market research firm ABI.
Education is one of the categories that will help propel the massive growth of virtual reality over the next five years.
A British school that works with people who have severe autism is turning to virtual reality to help its students try out new experiences.
The new app created by Weyo and Sesame Workshop gives preschoolers a safe, ad-free environment to learn and play online.
Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.