AV & Presentation


Underwater 360 Degree Camera from Boxfish Shoots 5K Video

The Boxfish 360 can continuously record 5K-UDH video or time-lapse photos for up to three hours, helping take away some of the time-pressure associated with filming underwater.

Google Drops ARCore Preview for Developers

Google on Tuesday unveiled a new developer platform for augmented reality (AR) apps called ARCore.

Trends: STEM Game-based Learning to See Surge in Immersive Tech

The growing importance of STEM education is one of the major growth drivers for the K–12 game-based learning market, according to research from Technavio.

Chrome-Based Interactive Display Launching This Quarter

Display manufacturer InFocus has partnered with Chrome device manufacturer AOpen to launch an interactive Chrome whiteboard display designed specifically for use in education.

Dept. of Defense Youth STEM Program to Explore Next-Generation Technologies

Now in its 15th year since its nationwide expansion in 2002, DoD STARBASE will introduce augmented reality (AR) and Internet of Things (IoT) concepts into its curriculum. Program participants will soon be able to use ThingWorx Studio, a solution that transforms IoT applications into immersive AR experiences.

VR, AR, 3D Printing and Data Analytics Overtake Visual Tech Market in Education

The latest industry report from Technavio predicts the visual tech market in education will grow 33 percent through the forecast period 2017-2021, with VR, AR, 3D printing and visual data analytics as the top four product segments.

Brown U Students Develop VR History Experience for Use in Education

A virtual reality artist-in-residence at Brown University and 14 undergraduate students are working on an independent study project designed to bring the Gaspee Affair to virtual reality and education.

ThirdEye Debuts 3-Screen AR System for Education

When wearers look straight ahead, the view is clear; they see what's in front of them. With a turn to the left, wearers view a video screen allowing them to communicate with and view a remote person. With a turn to the right, users see "data" screens, displaying instruction.

$10,000 Awarded to Advance VR at ‘Geographically Isolated’ Maine School

East Grand School in Danforth, ME has received a $10,000 grant to integrate virtual reality (VR) into history, biology and other curricula.

Report: VR and AR to Double Each Year Through 2021

This year the United States will lead spending in the category at $3.2 billion, followed by Asia/Pacific excluding Japan (APeJ) at $3 billion and Western Europe at $2 billion.

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