Sansar empowers individuals, communities, schools, studios, corporations, brands and others to easily create, share and ultimately sell immersive 3D social experiences for consumers to enjoy on HTC Vive, Oculus Rift and Windows PCs, according to the company Linden Labs, which also created Second Life.
Los Angeles math teacher and tutor Huzefa Kapadia has created eight catchy music videos that explain fundamental and sometimes complicated math concepts, such as permutations and combinations, slope intercepts and the quadratic formula.
With the new purchase, the Copperas Cove Independent School District in Fort Hood, TX will have a total 380 Boxlight interactive projectors for its 11 schools and 8,200 students to use during class time.
Sixty-five percent of educators expressed confidence in using digital technology in their classrooms, a 7 percent increase over last year, according to a recent survey by Houghton Mifflin Harcourt.
Mouse, a New York-based nonprofit, is launching a handful of STEM courses this fall, aimed at teaching students new skills based on cutting edge technology.
The third annual Maker Faire San Diego, Oct. 7-8, in Balboa Park, is now open for entries. This family friendly, two-day event, 10 a.m.-6 p.m., welcomes a variety of diverse, out-of-the-box ideas from makers, inventors, tinkerers, do-it-yourselfers and hackers.
Girls from all over the United States and the world are competing in the Technovation Challenge, a global effort by STEM education nonprofit Iridescent, which has invited girls ages 10-18 to learn and apply technology to try to solve problems in their communities. This year, 11,000 girls worked in teams of one to five to build mobile applications and address the United Nations Sustainable Development Goals, which include quality education and poverty elimination.
The national nonprofit, which teaches young women computer science (CS) skills, is bringing its flagship CS summer program to 11 cities in the United States.
Nureva, a collaboration solutions company, had added screen sharing capabilities within its Span collaboration system designed for classrooms, ahead of the ISTE 2017 conference.
The Triple E Framework, developed by Liz Kolb, guides teachers in thinking through how to make effective use of specific technology in their specific classrooms. Available up to now primarily on the Triple E website, ISTE has just published Kolb’s book length treatment of Triple E — which we review in this week’s blog post!
- By Cathie Norris, Elliot Soloway