The Texas Education Agency has chosen a partner to provide high school English resources for the Texas Students Using Curriculum Content to Ensure Sustained Success program.
Ten online courses from digital publisher Shmoop have recently earned a-g approval from the University of California, bringing the total number of a-g courses offered by the company to 20.
Edgenuity has partnered with the National Dropout Prevention Network in an effort to help increase graduation rates across the country.
Summer school students studying Algebra I online for credit recovery don't do as well as those in traditional classes. The results of a study done by the American Institutes for Research (AIR) and the University of Chicago Consortium on School Research found that more students in the face-to-face courses earned passing grades and scored higher in end-of-course assessments than learners doing their studies strictly online.
Pearson has launched a series of webinars focused on ways that online and blended learning can help students prepare for the demands of postsecondary education and the workforce.
Each year about 485,000 people leave high school before they get a diploma. Students drop out for myriad reasons: They struggle in classes, have personal or family obligations, don't see the connection between school and their lives or, quite simply, the school environment has become unsupportive. A new report examines the use of blended learning as a strategy for pulling these students, aged 16 to 24, back into high school for completion or an equivalent credential.
The University of California has granted a-g approval for an additional 30 online and blended learning courses offered by Edmentum.
California's Central Region Agriculture Education Career Pathway Consortium has received $15 million in grant funds from the California Career Pathways Trust to expand and improve career and technical education programs in 36 high schools and three community colleges in the region.
Two universities, California State University, Fullerton and Lehigh University, have earned certification from a nonprofit organization for their emphasis on the use of technology in learning in their teacher preparation programs.
Forget about hunting down just the right educational game for your students. Let them use the games they already love — Minecraft, World of Warcraft and Call of Duty — and then untangle how those can be fit into the learning goals you have for them. Figuring out how to do that as a teacher is the focus of a new course at Penn State.