The biggest predictor of student achievement (based on their use of a learning management system) isn't the amount of time they spend working with course content; nor is it how long they spend taking assessments or participating in discussion forums.
The Educational Services Commission of New Jersey (ESCNJ) has selected Apex Learning, a Seattle-based digital curriculum provider known for making standards-based content for all K–12 students, for its member districts and teachers.
Canvas Network released a series of MOOCs that introduce girls to various STEM topics and educate teachers and parents on how they can support girls who are interested in STEM careers.
The founder and former CEO of an online public school that educates thousands of Pennsylvania students pleaded guilty this week to federal tax fraud, recognizing that he siphoned more than $8 million from the Pennsylvania Cyber Charter School through for-profit and nonprofit companies he controlled.
Retired Lakers basketball guard Kobe Bryant and his venture capital firm are investing in Vipkid, an online education platform for children in China to learn from teachers in North America.
The United States Performance Academy, a private school for competitive athletes in middle and high school, is now using instructional materials from a private partner.
Primavera Online High School has won retroactive approval from the National Collegiate Athletics Association (NCAA), allowing student athletes who have taken Primavera courses to begin establishing eligibility to play college sports.
Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.
Kentucky's Pulaski County Schools has selected a new learning management system in an effort to better support blended learning and other non-traditional instruction.
Virtual labs have done a decent job of introducing students to scientific work and allowing them to simulate experiments in the absence of a physical lab. However, a faculty member at Stony Brook University said she believes virtual labs could do more, and she intends to apply gamification to find out whether its use could expand how science is practiced online.
In a fast-changing world, equipping young people with the right skills for the future is not only more important than ever – it’s more challenging than ever. Learn how you can adopt 3D printing in a way that not only helps students succeed, but delivers value and efficiency for your institution.