Esports in K–12: Articles & Resources


Common Sense Education Launches Free Gaming Platform to Teach Digital Citizenship

Based on lessons from Common Sense Education's K-12 Digital Literacy and Citizenship Curriculum, Digital Compass addresses cyberbullying, privacy and security, creative credit and copyright, information literacy, Internet safety, digital footprint and reputation, self-image and identity, relationships and communication.

Research: Video Gamers Learn Visual Activities Faster

Score one for gamers. An experiment at Brown University has found a correlation between people who frequently play video games and their ability to retain learning about two quickly learned visual activities.

McGraw-Hill Updates Building Blocks with More Games, iPad Accessibility

McGraw-Hill Education has unveiled a new version of Building Blocks, its supplemental math program, with 50 percent more games, iPad accessibility and increased support for Common Core and state standards through grade 8.

Games and a Virtual Field Trip Make Math Fun for Pi Day

Every March 14, math fans celebrate Pi Day, but this Saturday will be numerologically unique. On March 14, 2015, at 9:26:53 A.M. and P.M., the date and time will reflect the first 10 digits of π.

5 Questions About Videogames in the Classroom

Sandra Abrams, a St. John's University professor and expert on the use of video gaming in learning environments, talks about the incorporation of video games in the K-12 classroom.

Fellowship Program Initiated To Encourage Games in Civics Instruction

The Woodrow Wilson National Fellowship Foundation has started a program to give free professional development to social studies and civics teachers in the use of games, play and digital tools.

Ed Games Need To Fill in Assessment Gaps To Be Fully Useful

A joint study on game-playing in K-12 has found that educational game developers could improve the learning impact by making a few changes.

Beyond Programming: The Power of Making Games

Art and creative expression have an interesting way of weaving in and out of classrooms, offering students the opportunity to explore their own ideas and minds. Video games are no different, and while most of the discussion about their use in classrooms centers on play, the benefits of designing games in the classroom can extend far beyond entertainment and even programming.

Online Game Aims To Woo Students to Scientific Process

A new online multiuser game — the first of two developed by two universities and NASA — is designed to help persuade middle and high school students to immerse themselves in science.

Mobile Game Uses Gestures To Teach Language

Two doctoral students in linguistics at the University of Colorado Boulder have created a gesture-based language learning game for the iPad and iPhone.

Whitepapers