Houghton Mifflin Harcourt aims to expand its educational game offerings for young learners with its acquisition of Tribal Nova.
Memphis City Schools has signed an agreement with a Web-based service that provides math- and science-based games.
- By Dian Schaffhauser
- 02/25/13
Public school districts in Nashville, TN and Houston, TX will launch new STEM courses in their high schools. The courses will teach students in grades 10-12 how to design and develop computer games.
Imagine a learning environment where students engage core principals using gameplay, solve problems through team-based collaboration, and use gaming systems in place of standardized textbooks. Is our education system ready for that? Do we have a choice?
Imagine a school where the kids play iPad games to learn about genetics or take on the personas of ghosts to learn about the American Revolution. Those are the approaches to teaching going on at Quest to Learn, a public school in New York City that opened in 2009 expressly to explore how gaming can be integrated with curriculum and where educators work alongside curriculum specialists and game designers to develop instruction.
- By Dian Schaffhauser
- 02/04/13
The Institute of Play's Katie Salen helps educators understand the valuable connection between digital gaming and classroom instruction.
- By Bridget McCrea
- 01/23/13
The World Wide Workshop's six-year-old social learning network, Globaloria, is designed to teach science, technology, engineering, and math (STEM) skills through hands-on game design and programming.
A sizable district in Alabama has been running a 2012-2013 pilot to motivate students using an online math skills portal.
- By Dian Schaffhauser
- 11/28/12
Benesse America has unveiled a self-tutoring mobile app that uses gamification to help struggling middle school students improve in math.
Kaplan International Colleges has unveiled free iOS and Android apps designed to help students learn the English language by playing a game.