As virtual reality goes mainstream and provides new ways for students to interact and gain hands-on experience, it's important to experiment and demonstrate the technology's potential learning benefits.
University partnerships offer benefits for K–12, especially for STEM and STEAM programs — and not just in the ways you might expect. From expertise and mentoring to hands-on experiences and career exposure, the positive results of working with higher ed faculty impact students and K–12 educators alike.
Both Common Core and NGSS emphasize the importance of speaking, listening and communicating about mathematical and scientific concepts. Integrating literacy tools into STEAM subjects does more than help students and teachers fulfill objectives. Better literacy helps students identify and more thoroughly understand key concepts.
Districts with multiple makerspaces describe what works.
For augmented reality to succeed in education, there's more required than just cool experiences.
- By Dian Schaffhauser
- 03/06/17
Districts with multiple makerspaces describe what works.
In the wake of inBloom, 400 pieces of state-level legislation around student data privacy have been introduced, and many have been adopted. More tellingly, the trend in data-fueled ed tech has since been toward piecemeal adoption of closed, proprietary systems instead of a multi-state, open source platform.
- By Dian Schaffhauser
- 02/15/17
Makerspaces can be a powerful tool to link STEM and the arts — and engage students in every subject area
- By Stephen Noonoo
- 02/09/17
Coding is gradually making its way from club to curriculum, thanks largely to the nationwide science, technology, engineering and mathematics (STEM) phenomenon embraced by so many American schools.
The results are in for our second-annual survey of IT pros working in K–12 schools and districts. For the most part, tech leaders are doing well in their professions and see a bright future for the industry.