Schools can counter the growing wave of ransomware attacks with the proper tools and resources even in difficult cases where there is little to no involvement from all stakeholders — or if there’s no room in the IT budget for enhanced cybersecurity efforts — by strategically implementing these cyber benchmarks.
Online school startup Camp K12 today announced it is making its Hatch Kids AR/VR and Metaverse creation platform for K–12 students free for use, along with supporting AR/VR curriculum models for educators and schools also at no cost.
K–12 operations management software provider Education Advanced today announced it has acquired Indiana-based Standard For Success, a provider of education evaluation and feedback software that was founded by teachers in 2011.
K–12 school software provider PowerSchool today announced its employee management tool Unified Talent now includes the Danielson Group’s Framework for Teaching to further streamline and simplify educator evaluations and provide more actionable feedback for educators to fine-tune their craft and improve student outcomes, according to a news release.
A STEM coach shares how her district is engaging teachers and young students by making math relevant and fun using project-based learning in the classroom.
With so many programs, devices, and technologies to choose from, educators and K-12 decision-makers should prioritize these two things when making ed tech decisions: Interaction to increase motivation and engagement among students, and data analytics to make teachers' lives easier and make public schools more efficient.
Wisconsin high school senior Naleah Boys explains how fully virtual public school has helped her inch closer to her dreams of building rockets for NASA.
Youth esports organization Vanta Leagues has announced it will expand its programming to include high school students beginning this fall, raising the maximum player age to 18 from 14, making Vanta’s free esports set-up guide and league organization structure accessible at no cost to high schools nationwide.
Schools participating in esports through digital curriculum provider STEM Fuse now have access to a program teaching students about custom apparel design, manufacturing, and retail, thanks to a new partnership with SquadLocker, the companies announced today.
THE Journal invites submissions about new hires and promotions among ed tech industry management and K–12 school administration in the United States.
The pandemic and resulting seismic shifts in school models opened the eyes of many to see technology use through a new lens. Now, armed with these experiential sightlines, many K-12 teachers, principals, administrators, and staff are investigating how to more effectively use technology resources to drive greater efficiency and effectiveness, including in teaching and learning.