Houghton Mifflin Harcourt has debuted 58 new original videos for its Curious World interactive content service.
The Minnesota Department of Education has selected a partner to provide an online learning platform and technology curriculum for STEM education in 200 high schools across the state.
Stanford University's Project for Education research That Scales has partnered with ClassDojo in an effort to bring "growth mindset" to millions of students across the country.
Google has added two new virtual reality tours to its Google Expeditions Pioneer Program, a VR platform designed specifically for classroom use and available free for schools.
SchoolMessenger, a school community engagement platform, has added an enhanced catalog feature to its single sign-on product, Passport.
Three new Web-based reference products that cover science topics are now available with optional interactive 3D models.
Graphite reveals the top mobile learning apps and resources of 2015, reviewed by educators.
As artificial intelligence improves, the development of virtual presonalized teachers will become inevitable. Steve Downey, associate professor of education at Valdosta State University, explores the ramifications for educators.
Imagine Learning has updated its language and literacy software for students in grades K-6 with significantly more content and Lexile measures.
Cyber Science 3D and Cengage Learning will join forces to produce educational science products for K-12 and higher ed schools and libraries.