THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Snapchat, Instagram, Facebook, Pinterest are among the most popular websites and apps on Planet Earth. Those websites support "picting" — using images to communicate. In this week’s blog post, we present a "pro" and a "con" about the value of "picting" — using images — not words — for communication and self-expression.
- By Cathie Norris, Elliot Soloway
Learning management system itslearning Monday launched a completely mobile LMS. Users now have full access to course content, resources and tools on Android and iOS smartphones, tablets and other mobile devices.
Many parents are concerned that screen time can negatively impact young children, who frequently use mobile devices like iPads and smartphones to play games and watch videos. Now, a new study says that letting a child under age 2 play with an iPad may cause them to have speech delays.
A day after a widespread e-mail phishing attack that many security experts called "sophisticated," Google has rolled out a new safeguard to its Android Gmail app.
Microsoft has unveiled several new offerings for education, including the forthcoming Surface Laptop and a new version of Windows 10 designed for school environments — Windows 10 S.
Chad Lewis and his school, Tampa Preparatory School, have received a fair amount of attention lately. Lewis, the director of technology at the Florida private school, has transformed classrooms throughout his 670-student institution, which starts with sixth graders and goes up through 12th grade.
A virtual field trip taking place next week from Discovery Education and the National Basketball Association aims to show students how math is used in basketball everyday, in an effort to spark students’ interest in STEM careers.
Despite gloomier predictions, the mobile phone market grew 4.3 percent worldwide in the first quarter of 2017, with No. 1 Samsung and No. 2 Apple declining slightly in their overall share of the market as Chinese manufacturers surged upward.
Sharpstown High School students were introduced to Atkins Nutrition’s VR game, Sugar Goggles, which takes players through the human body. The VR game was made to educate students early on how to make healthy choices when it comes to food in a fun, engaging way.
For educators, Twitter can be a distraction or a gold mine of resources. The school management software company Fedena has put together a handy, helpful graphic that offers 26 effective ways to use Twitter for teachers and educators.