K-12 Technology News
Here you'll find the latest news from the education technology world, from the newest hardware and software releases to policy and funding updates to research reports to school and district tech initiatives. Looking for more in-depth coverage of important topics? Be sure to visit our Features page.
FIRST, an international nonprofit organization founded to inspire youth to participate in science and technology, has hit a milestone achievement of $50 million for its scholarship program for high school and college students interested in STEM.
eXplorance, a company that assists organizations in developing a culture of improvement, has formed an alliance partnership with Canvas from Instructure to integrate two learning experience management (LEM) solutions into the latter’s LMS.
The company has launched its Career Readiness Pathways for California, and online and blended learning program featuring more than 15 career pathways that align with the California Department of Education's career and technical education (CTE) model standards, as well as more than 100 CTE courses beyond the pathways' courses and supporting services.
The International Society for Technology in Education (ISTE) today released the program for the annual ISTE Conference & Expo in San Antonio, TX, June 25-28.
The Smithsonian and the National Art Education Association, which represents visual arts educators, have entered a three-year agreement to work collaboratively on educator professional development and to support teacher creation of model curriculum. One of the resources available to educators is the Smithsonian Learning Lab, an online toolkit to find, customize and share digital museum resources.
A new spending analysis from International Data Corp (IDC) predicts worldwide revenues will double this year — from $6.1 billion in 2016 to 13.9 billion in 2017. Furthermore, AR/VR spending is expected to accelerate over the next several years, achieving a CAGR of 198 percent over the 2015-2020 forecast period and reaching $143.3 billion in 2020.
An open letter from 100Kin10, a diverse coalition of education, technology and business leaders, cites an urgent and critical need for teacher support to advance STEM innovation in K–12.
Despite all the headlines and conference coverage of virtual reality (VR) for education over the last year, the technology is still gaining speed — residing at that sweet spot in the hype cycle where, when you place headsets on people and gently guide them to turn around to gain a full view, they tend to gasp and say, "Oh, wow."
- By Dian Schaffhauser
To help combat internet trolls, Google’s technology incubator Jigsaw and Counter Abuse Technology Team have launched an early-stage technology that uses machine learning to help identify toxic comments online.