Looking for ways to encourage student interest in science? These authoritative sites arm teachers not only with free multimedia, projects, and other deep resources, but also lesson plans and standards-aligned, curriculum-focused materials that will help you make the most of these educational and entertaining tools.
Whether you're participating in digital media instruction personally or merely supporting visual arts programs on your campuses, you no doubt have Wacom tablets up near the top of the equipment list. They're integral in the production of digital art, and they're ubiquitous in all realms of professional creative work--from animation studios to graphic arts shops to post-production houses. Economic realities may have limited your choices in the past, but that changed this month when Wacom launched its new entry-level Cintiq, the Cintiq 12WX, bringing a mid-range price tag to high-end graphics input.
We recently posted our review of Apple's latest generation of entry-level notebook computers--the 13-inch MacBook. In it, I promised we'd provide a more detailed look at the machine's performance in a battery of CPU-intensive benchmark tests. We now have those benchmarks ready to go, and the results should surprise you.
After a little more than a year, Apple's entry-level MacBook line of notebook computers is now in its third generation. Sporting upgrades to wireless networking, CPU performance, and storage capacity, the new models bring near-workstation-class performance to the low end of Apple's lineup while continuing to offer a comprehensive suite of hardware and software features that make it ideal for a wide range of applications, from school and home use all the way up to pro-level content creation.
Some of the most common applications IT professionals have to administer (besides the usual, ubiquitous office and productivity tools) are to be found in the Adobe's design software portfolio--Photoshop, Dreamweaver, Flash, Illustrator, and InDesign, among others. And, no doubt, those of you who have not yet upgraded to Creative Suite 3 are feeling the pressure to do so. And, beyond that, you're probably also feeling the pressure to upgrade to the Premium Editions of the design suite. Is it worth it?
It's the moment that a whole bunch of Web designers and producers (especially those with Intel Macs) have been waiting many a moon for: Adobe's CS3 Design and Web suites are finally shipping. Today, we're going to be checking out the Web Premium bundle, which features former Macromedia products finally brought together with traditional Adobe stalwarts in an all-star lineup of Web production bliss.
"Deploy and forget." That's the phrase that comes to mind to describe the Google Mini, the 1U rackmount appliance from Google. Now at version 2.2, the Google Mini provides key intranet and Internet search functionality, coupled with Google Analytics and document security integration, that make it, essentially, a complete "Google in a box," tailored just for you. And it's so simple and worry-free to operate and maintain that you might just forget you ever deployed it in the first place.
With the completely revamped education licensing program Adobe has now implemented with the launch of Creative Suite 3, K-12 schools are in a better postion than ever to adopt higher-end graphic, publishing, and Web design tools, as well as video and motion graphics apps, and integrate them into the learning environment. So this week we'll be taking a look at the significant new features in the applications in the various Creative Suite 3 editions, starting off today with what is probably the most significant application of te bunch: Photoshop CS3 Extended.
Today Desire2Learn introduced a new course management/learning management system--Desire2Learn Essentials--targeted toward smaller institutions: those with fewer than 5,000 users, including K-12 schools and districts, virtual high schools, colleges, universities, and e-learning programs. We have an exclusive first look at this new system.
In media labs and classrooms around the country, the visual arts are increasingly going digital. Video editing, motion graphics, design, animation, photography: All have followed the trend in the professional world toward desktop- and workstation-based production. And the same is true to a certain extent with drawing and painting, although there seems to be more of a lag in adoption of digital technologies in those areas.