STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
To help close the digital divide in Houston, a nonprofit organization has supplied nearly 9,000 refurbished computers to students from underserved communities over the last 10 years.
Seven elementary through college-level educators have won the 2017 Vernier/NSTA Technology Awards, valued at $5,500 each and sponsored by Vernier Software & Technology and the National Science Teachers Association (NSTA).
The National Science Teachers Association will be participating in March for Science, a global campaign that sounds a call for support and safeguards for the scientific community amidst recent policy changes that have caused worry among scientists.
Here are three tips from an experienced teacher on successfully creating virtual field trips in the classroom.
Artificial intelligence in the U.S. education sector is expected to grow at a compound annual growth rate of 47.5 percent during the period 2017-2021, according to a new report.
A Raspberry Pi robotics competition is coming to the United States for the first time. Students in grades 6 through 12 will have the opportunity to put their robots to the test in the first-ever "Pi Wars USA," taking place at a Pennsylvania school in early June.
- By Dian Schaffhauser
Arizona State University has created a free series of digital lessons, simulations and virtual field trips on space exploration.
The researchers found that students taught by UTeach teachers performed significantly better on end-of-grade tests in math and end-of-course tests in math and science, depending on the grade and subject.
- By Dian Schaffhauser
The Prince William Board of County Supervisors has authorized a $100,000 performance agreement with Scriyb, a technology startup company based at the Virginia Serious Games Institute, to pioneer a new cloud-based live-streaming teaching platform for online education.
The courses are the most recent development between partners itslearning and Gooru and the first phase of integrating 1.7 million high-quality resources and 14,000 collections from Gooru into the itslearning LMS platform. The courses offer assessments and can be customized to support varied instructional models, such as blended learning or project-based learning.