Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
The hybrid children’s museum and science center is getting support from Microsoft and Amazon to fund exhibitions targeted at children ages 12 and under.
Amazon founder Jeff Bezos showed up at a middle school in Nashville to kick off the area's "Amazon Future Engineer" program. This partnership will bring computer science courses and robotics to schools in Metro Nashville Public Schools, as well as other Tennessee districts.
Vernier has opened its latest engineering contest, which will award cash and equipment to educators who teach engineering.
The U.S. Department of Education is providing 29 grantees with approximately $78 million in funds to focus on STEM initiatives as part of the Education Innovation and Research (EIR) program.
An English language arts teacher has become the director for esports at his high school and kicked off a state-wide initiative to link up other Indiana schools interested in esports as well. John Robertson, who teaches at Tipton High, has launched the Indiana High School Esports Network, which currently has 13 members — all high schools (although middle schools are also invited to join).
The Colorado High School Activities Association is testing esports in schools this year to figure out whether to add it to the athletics fold.
A California school district is launching a joint STEAM career program with an esports tournament. The Compton Unified School District esports program is intended to help students develop STEAM skills, especially in computer programming, and develop their abilities in collaboration, digital literacy, critical thinking and problem-solving.
A new program from startup incubator New Lab provides Brooklyn South high school students with opportunities to develop projects that explore the impact of technology on different industries.
A $150,000 grant from the U.S. Air Force will enable the National 4-H Council to work with three states to provide free educational materials related to STEM.
Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.
The pandemic and resulting seismic shifts in school models opened the eyes of many to see technology use through a new lens. Now, armed with these experiential sightlines, many K-12 teachers, principals, administrators, and staff are investigating how to more effectively use technology resources to drive greater efficiency and effectiveness, including in teaching and learning.