Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Google’s free computer science education program, Code Next, is adding a virtual component and expanding into more states. The launch of the virtual component of the program, called Code Next Connect, was announced as part of Google’s Computer Science Education Week activities.
Flinn Scientific has launched two new digital lab series for Science2Go — covering high school chemistry and biology.
This robotics teacher has found creative ways to continue STEAM lessons with her students virtually, even when they don't have robots.
GitHub predicted that Python's popularity would continue since it "has applications across different domains, like data science," making it a "suitable choice" for teaching.
A nonprofit dedicated to growing esports in high schools is going independent. After two and a half years of support by the Samueli Foundation, the North America Scholastic Esports Federation (NASEF) will begin operations as an independent entity run under the new World Wide Scholastic Esports Foundation (WWSEF). The change becomes official on Jan. 1, 2021.
High school seniors who want to study computer science have until Feb. 18, 2021 to apply for one of 100 $40,000 scholarships being offered through Amazon's Future Engineer scholarship program.
GGLeagues said it would launch its first season of 2021 on Jan. 16.
Two education organizations are teaming up to launch an esports league and tournament in California. California League of Schools, which provides professional development to teachers and administrators, is working with Mastery Coding, which develops computer science courses, to launch the California League of Esports.
The expansion of content will address curriculum needs in STEM, social studies and American civics.
NVIDIA has launched its new Jetson Nano 2GB Developer Kit, a new system designed for “learning, building and teaching AI and robotics.”
The Security Outcomes Report, Volume 3: Achieving Security Resilience, explores seven data-backed success factors K-12 campuses can implement to boost cyber resilience. By analyzing data collected from over 4,700 security professionals across 26 countries, we set out to identify the vital organizational, IT and security components businesses of all sizes need to move toward greater resilience in the face of emerging threats.