Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Amazon is teaming up with Georgia Tech for a new competition to teach students how to remix music using code through its Amazon Future Engineer program.
Rural school districts in Missouri are adding esports clubs. West County R-IV School District has acquired 14 "high-end computers" through a grant, which will be situated in the high school's industrial technology computer lab and used for student competitions.
A company that produces chips for hardware used in blockchain and artificial intelligence applications has launched a mining farm in Texas and committed to teaching blockchain to local students.
The elementary school math program’s latest offering will allow teachers to keep track of student progress on game-based learning modules.
A new practice by OER publisher OpenStax will help bridge the gap by aligning the contents of its textbooks with high school learning standards.
Microsoft’s latest Hour of Code tutorial is providing educators with resources to teach their students the basics of coding and how to prevent forest fires using Minecraft.
Educators can now create and sell their educational resources through a dedicated portal and storefront on Amazon.
Discovery Education is leading an effort to provide students and educators with free digital content and experiences in an effort to develop the next generation of professionals in STEM fields.
Brooklyn Borough President Eric L. Adams has announced a $15 million capital investment in bring STEAM education to over 50 schools.
KaBOOM! and the CarMax Foundation are partnering to launch the initiative that will provide youth-serving organizations project based learning activities to encourage children to become interested in STEM.
In response to the pandemic, schools very rapidly deployed technologies for teaching, learning, and collaborating in an online or hybrid environment. They also developed the capacity of teachers and students to use all these tools. But now what should their plan be moving forward?