STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
The skillset of tomorrow’s leaders, our nation’s students, are currently taking shape, but there’s a major problem that’s setting them back: the lack of diversity in science, technology, engineering and math, better known as STEM.
Could a "moonshot" effort draw a million more girls and young women into STEM fields? That's the intent of new initiative that will embed STEM learning opportunities into out-of-school programs over the next five years.
Applications are now being accepted for the 2020 Technology Awards program sponsored by the National Science Teachers Association (NSTA) and ed tech company Vernier Software and Technology.
The North America Scholastic Esports Federation is hosting the first NASEF 2021 Digital Rube Goldberg Machine Minecraft Contest. Throughout this fall, teams of students will compete by imagining, designing and building machines using the block-oriented game; then, during the second half of the academic year in 2021, there will be a finals challenge when students will string together a series of designs to create a zany chain-reaction Rube Goldberg Machine.
New research has found that female students are still skeptical about the merits of computer science education and show less interest than male students in learning CS or pursuing careers in the field.
All families consider computer science to be an important subject for their kids to learn. But that's especially true for black parents and guardians.
The Amazon Future Engineers program is providing Title I teachers access to a free CoderZ robotics course of their choice.
Amazon is extending the reach of its computer science education program to a total of more than 5,000 schools, more than doubling the number of participating institutions. Applications are now open for schools that wish to participate.
Robotics company Ozobot has launched a new program aimed at bringing robotics education to the home, as well as hybrid education environments. The Ozobot 1:1 Hybrid Program, as it’s called, was developed in conjunction with educators. The program is aimed at students in grades K–12.
Nearly two dozen organizations, including teachers, instructional coaches, researchers in higher education and experts from nonprofits and offices of education recently contributed to the creation of a digital toolkit for anti-racist instructional practices for teaching math in grades 6-8.