STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Children's early math success (as early as age 5) serves as a "predictor" for later success in both math and education. Yet there are structures and practices put in place in those early years, the authors of two new reports argue, that either "contribute significantly" to students' success and confidence with math or limit it.
An online public high school is planning for a free summer camp that delivers coding lessons in the morning for students and then runs esports lessons in the afternoon for those same students.
Wonder Workshop, the education technology company that introduced Dash and Dot to classrooms, has developed a virtual world with a virtual robot for student access in remote classes.
Two women, one a physicist and the other a designer, have launched a nonprofit initiative to help every student in middle school or high school envision the possibility of becoming a scientist. The "I Am A Scientist" project provides free "toolkits" to help teachers, families and young people themselves break down stereotypes about scientists while also introducing the students to various STEM fields.
Microsoft has compiled a hub of resources for helping teachers and families use Minecraft: Education Edition to teach students at home.
XPRIZE — the organization known for designing and managing major prize competitions to spur major technological advances — is launching XPRIZE Connect, a new program to get young people to pursue careers in STEM (and eventually become XPRIZE competitors themselves).
The Missouri High School Esports Association (MHSEA) has become an official statewide affiliate of NASEF, a nonprofit that runs competitions and training programs, helps set up afterschool clubs and develops esports curriculum. NASEF's activities and resources are available free.
Prize bundles include $500 individual scholarships and esports club grants, along with gift cards, a pizza party, tech gear and recognition on the NASEF website and social media.
Nonprofit Connected Camps has structured online summer camp programs. Almost all involve the use of Minecraft. This isn't the organization's first foray into online summer camps; more than 10,000 young people have participated in its programs over the last five years.
An education technology company that develops digital literacy curriculum is opening up an online summer school. "Summer TechUp," from Learning.com will target students in grades 6-12 with modules in digital literacy and computer science. Topics will cover keyboarding, robotics and Python coding.