STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
The number of opportunities in esports has nearly doubled year over year.
When we discuss STEM education, it's easy to focus on acts of teaching and learning. But if our vision of STEM is only confined to the classroom, we risk ignoring a large portion of what the true essence of STEM education is all about. It is more than just a collection of subjects taught in isolation. In its truest form, STEM is a state of mind: a practice of critical thinking and problem-solving that learners engage in throughout life.
Discovery Education and Siemens have opened the 2020 Possibility Grant Sweepstakes, which will award $10,000 to one educator that can be used for “a science lab makeover and/or STEM-related equipment, supplies, or technology.”
Six school systems have announced the introduction of esports teams in the last month.
PlayVS and Epic Games are launching a Fortnite league for high school and college. In response, at least one state has nixed the playing of varsity Fortnite in high schools because the game's weaponry includes guns.
An education technology company that produces a virtual robotics platform to help middle schoolers learn coding and robotics basics has released a sequel to its original set of curricula.
3D scanners are expected to see explosive growth in the next few years. The devices allow users to scan real-world objects to convert them into 3D models for a range of purposes, including 3D printing.
After 10 years of investment, it’s time to re-evaluate and chart a new way forward.
According to the organizers, this is the first student-focused esports event to take place in the region. It will draw competitors from both college and high school.
Discovery Education and 3M have opened the 2020 Young Scientist Challenge, an annual competition that calls on students in grades 5–8 to create a short video explaining “the science behind an idea aimed at solving a problem that positively impacts them, their school, family or community.”