Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
When two teens were dramatically rescued last year from a rip tide off the eastern shore of Australia by a drone dropping a flotation device into the water, it made apparent what drone pilots have been saying for a long time: Drones have multiple practical uses.
Makerbot will begin shipping its Method 3D printer tomorrow. Starting at $6,499, the new model offers roughly double the print speed of a conventional desktop 3D printer with improved precision.
The city of Los Angeles will kick off a major event in April highlighting STEM resources and providing attendees with activities, entertainment and access to companies focused on everything from aerospace to makerspaces.
The innovation "is heading on the path to essentially allowing anyone to be a manufacturer."
An Ohio education college has established a new center to help teachers attain STEM professional development. The Urban STEM Education Center at the University of Akron's College of Education will also conduct research and evaluate STEM education programs at the local, state and federal levels.
SimXperience has launched the GS-5 G-Seat, a G-force simulator seat designed primarily for racing esports and flight simulators that offers a number of refinements over its predecessor, the GS-4.
Sen. Jacky Rosen is leading an effort to introduce legislation that would create and expand research in STEM initiatives under the National Science Foundation.
"Virtual Field Trips," offers interactive experiences captured during actual expeditions with scientists doing current research. Some of the trips include adaptive feedback and adaptive pathways. The resources are already being used in high school and college classrooms to supplement lessons in biology, earth sciences, geology, anthropology and other studies.
Pitsco Education is launching several solutions that tie together robotics and coding for K–12 education.
The University of California System has quietly begun accepting high school computer science credits as part of its curriculum prerequisites. CS will join engineering and applied science in the list of approved high school courses toward the university system's two-year college preparatory laboratory science stipulation.
The role of technology as an agent for creating more leveled playing fields for student learning is not new – but it has not been fully articulated before now. As a result of using technology as a platform for remote learning, both teachers and administrators now place a higher valuation on the role of technology to support students’ future success.