STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Apple has launched a new professional learning hub for educators called the Apple Education Community, which expands on the resources previously hosted on the Apple Teacher Learning Center and adds a brand new educator Forum, now live in beta.
- By Kristal Kuykendall
- 08/29/22
Vernier Software & Technology has changed its name to Vernier Science Education to more closely reflect the company’s focus on providing schools with hands-on, socially relevant STEM education tools and resources, according to a news release.
- By Kristal Kuykendall
- 08/22/22
Imagine Learning, a top provider of digital curricula serving 15 million K–12 students nationwide, today launched a renovated and expanded platform for its core English Language Arts and mathematics solutions, called Imagine Learning Classroom, combining the resources formerly known as LearnZillion with Imagine Learning Illustrative Mathematics, Imagine Learning EL Education, Imagine Learning Odell Education, and Imagine Learning Guidebooks, the company told THE Journal in an exclusive interview.
- By Kristal Kuykendall
- 08/22/22
Educators and instructional technology experts Michael Jaber and Charley Suter describe the “endless” ways that ClassVR virtual reality headsets can help educators get students excited about learning — and share some incredible and surprising ways they are using ClassVR in schools, particularly for special education students, students with autism, and those with limited mobility.
- By Kristal Kuykendall
- 08/18/22
Secondary educators who use Autodesk Education’s Fusion 360 software can step up student engagement and excitement this fall by incorporating the company’s new free CAD and CAM resource center into classroom instruction, the company said in a recent news announcement.
- By Kate Lucariello
- 08/18/22
K–12 learning platform Discovery Education this week unveiled a new layout and look for both teachers and students, doubled the size of its ready-to-use quiz library, improved search filters, added an Explore page with personalized content recommendations, and launched new professional microlearning focused on competency-based education with content partner Marzano Academies.
- By Kristal Kuykendall
- 07/29/22
U.S. students’ aptitudes far outweigh their interest in career clusters where significant job growth is forecast, revealing an exposure gap that will continue impacting the workforce as a skills gap unless schools can better help students find their “why” and then draw connections to related career options, according to a new study from student aptitude and career guidance platform YouScience.
- By Kristal Kuykendall
- 07/27/22
A computer science curriculum expert explains that social-emotional learning and computer science are a natural pair, and how incorporating SEL competencies into STEM lessons often creates a richer learning experience for students.
The Minecraft Student Ambassador Sponsor Program helps educators create a Minecraft Student Ambassador Program at their school or district, and helps prepare those young Minecraft experts to coach and assist students and teachers who are new to the game, so more classrooms can benefit from the game’s 700-plus “worlds” or lesson-based games.
- By Kristal Kuykendall
- 07/20/22
When Felisa Ford and her instructional tech colleagues in Atlanta had trouble getting the district's teachers on board with using Minecraft: Education Edition, she created a student ambassador program to empower young Minecraft experts to coach other students and teachers, and it was so successful that Microsoft started a learning path for educators to sponsor their own local student ambassador programs. Then came Good Trouble.
- By Kristal Kuykendall
- 07/20/22