Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Vernier has opened its latest engineering contest, which will award cash and equipment to educators who teach engineering.
The U.S. Department of Education is providing 29 grantees with approximately $78 million in funds to focus on STEM initiatives as part of the Education Innovation and Research (EIR) program.
An English language arts teacher has become the director for esports at his high school and kicked off a state-wide initiative to link up other Indiana schools interested in esports as well. John Robertson, who teaches at Tipton High, has launched the Indiana High School Esports Network, which currently has 13 members — all high schools (although middle schools are also invited to join).
The Colorado High School Activities Association is testing esports in schools this year to figure out whether to add it to the athletics fold.
A California school district is launching a joint STEAM career program with an esports tournament. The Compton Unified School District esports program is intended to help students develop STEAM skills, especially in computer programming, and develop their abilities in collaboration, digital literacy, critical thinking and problem-solving.
A new program from startup incubator New Lab provides Brooklyn South high school students with opportunities to develop projects that explore the impact of technology on different industries.
A $150,000 grant from the U.S. Air Force will enable the National 4-H Council to work with three states to provide free educational materials related to STEM.
The new PBL unit will provide teachers with resources to explore hunger and malnutrition issues around the world in their classrooms.
Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.
OpenSciEd is rolling out one of the first curricula that both aligns with the Next Generation Science Standards and, as an open science education resource, is free.
The role of technology as an agent for creating more leveled playing fields for student learning is not new – but it has not been fully articulated before now. As a result of using technology as a platform for remote learning, both teachers and administrators now place a higher valuation on the role of technology to support students’ future success.