Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
K–8 math and reading provider DreamBox Learning today unveiled a new educator data-analytics feature called Lesson Highlights to teachers deep insights into how their students are thinking as they complete math challenges — and where students’ problem-solving processes and critical-thinking skills may reveal a need for extra attention in the classroom, according to a news release.
Vernier Software & Technology has a new online STEM learning and exploration platform in the works for high school students, the company announced, and after a pilot program this fall, the subscription-based platform is expected to be available to U.S. high schools in early 2023.
Digital learning provider Discovery Education this week debuted a state-specific edition of its Mystery Science solution, tailored to meet Texas Essential Knowledge and Skills standards for grades K–5, according to a news release.
Professional development provider PBLWorks has announced a new four-year partnership with the Kentucky Department of Education to provide training and support in project-based learning for educators across the state’s K–12 schools.
AT&T has launched a free digital learning platform for K–12 students called The Achievery, aimed at making distance learning more engaging, inspiring, and entertaining, AT&T said in a news release.
Middle-schoolers have a few weeks remaining to enter Discovery Education’s annual 3M Young Scientist Challenge, with entry open to students in grades 5–8 until April 26, 2022.
A new study of YouScience aptitude assessments completed by 116,372 female high school juniors and seniors across the nation shows that female students had 10 times more aptitude than interest in careers in architecture and engineering, and nearly four times more aptitude than interest for careers in computers and mathematics.
A new survey by KX shows that over half of U.S. students ages 16–23 believe coding skills are as important as foreign language skills for future career prospects, yet more than a third say they lack educational access to coding programs.
The U.S. Department of Education is now accepting applications for $135M in new grants this year to establish or revise magnet school programs that assist local education agencies in the desegregation of schools, part of the Magnet Schools Assistance Program.
CoderZ has launched a new version of its computer science learning program: CoderZ at Home. The new release is targeted to those working outside the classroom, including students engaged in remote learning and students who are homeschooled.
The role of technology as an agent for creating more leveled playing fields for student learning is not new – but it has not been fully articulated before now. As a result of using technology as a platform for remote learning, both teachers and administrators now place a higher valuation on the role of technology to support students’ future success.